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@neal5x5 – those ideas of hacking and counter-hacking (cybersecurity) sound really great. Seriously, it puts the whole “off board support” idea in a radically different context than what we usually see … just mortar or artillery or air strikes zooming in from heaven.
The closest I’ve seen to that (mechanically) are games of The Arab Israeli wars where both sides have available off-board air strikes. When the Egyptians call in a strike, the Israeli player has an option to use one of his air strikes to try to interdict the enemy air strike. It’s almost as if there’s another game taking place far overhead. Now would the Israeli player use that sir strike to try to interdict? It almost seems a waste … to trade airstrikes 1:1 with the enemy when you air strikes are stronger and you’re really only “buying” a chance to interdict.
Well … it depends on what the Egyptians are trying to hit. 😀 And where Israeli air-defense ground units are. Does the Israeli player trust the resilience of the probable intended target, and is he cool with its potential loss in context of the overall mission (Israelis are on the attack on this one)? If so, reserve that airstrike to go after Egyptian tanks, Sagger, or artillery. If not … maybe divert that air strike to intercept.
Two separate games, yet intrinsically interconnected – much as you describe when the first hack took place from the mainland, and then the second took place locally from a laptop on-site. Was this a “Hack of Opportunity” or did the operators know there would be a networked laptop onboard?
And man, that ship is awesome, with all those passageways and compartments! That must have been a freakin’ ton of work! Seriously epic stuff there. 😀