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Savage Worlds does not appeal to me. The dice pool mechanic would be a pain to explain to my players and some of them don’t retain rules well, so I’d be explaining every week… which wastes time… the commodity we don’t have.
When I create a character it costs minimal time as I tend to do the bulk between game sessions. Once I have the stats I can build the rest between games.
I like simple games, the less time spent referring to the rules the better, but we have been playing for 30+ years and know what character we want to create, so feel constrained by the limitations imposed by game creators to ‘hand hold’ the player through creation, so it takes longer to pick the right class, race, background combo.