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I’d say there is a feedback loop between mechanics and setting.
The mechanics can help you get into the mood of a game.
Although bad mechanics can pull you out of a game even faster …
D&D itself is not low fantasy. Not even close. For low magic you need something like Warhammer Fantasy where the entire world and rules work against making magic users the glass cannons that they tend to be in D&D. The very existance of fireball and magic missile spells makes one wonder why armies field non magic users at all …
Dark Albion is a background setting that shows how much effort is needed to make a functional low level magic setting by practically removing all flashy spells.