Skip to toolbar

Reply To: ACW

Home Forums Historical Tabletop Game Discussions ACW Reply To: ACW

#1406508

oriskany
60771xp
Cult of Games Member

@phaidknott – I love games with mechanics like you’re describing … mechanics that force the commander to choose between stability / safety and aggression / speed.  March your men too fast or order them to do too much, especially while taking fatigue, casualties, or damage … and the unit starts to fray around the edges.  You don’t see that too much in today’s gaming scene, too many individual-based skirmish WYSIWYG games – not enough “command tactical” unit-driven games.

I tell you what, I might have to check out this British Grenadier system.  I use (don’t laugh … it works) a tweaked version of TSR’s Battlesystem 2nd Edition for my American Revolution 20mm gaming.  I know it sounds crazy, and admittedly it only works to a certain scale (1:10 figures to men).  But for smaller engagements usually seen in the American Revolution, it’s not too bad.

That said, it’s kind of a stopgap.  A dedicated system that fits the bill might be in my future for when I take a break from Sitrep Moderns.  😀

“… so it’s not “balanced” for things like competitive gaming, and more for refighting historical battles if that’s your thing.”

Yes.  That is exactly my thing.  ALL my thing.  ALL I do … well, except Darkstar.  But that’s way off topic.

@smithsco – “… A single small Prussian Hussar unit made a death ride all the way across the map in the open in one turn, survived and then drove off an artillery battery …”

Yikes.  I wonder what the ghosts of the Light Brigade thought of that.   

Eh … That’s not how it happened for us at Balaclava.

🙁

But yes!  All this talk has me thinking about my old American Revolution tables.  Might have to clean off the dining room table and set this up again!
Saratoga_04C
Saratoga_04D
Saratoga_04E
Saratoga_04G
Saratoga_04H
Saratoga_04L

 

Supported by (Turn Off)