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@phaidknott – I love games with mechanics like you’re describing … mechanics that force the commander to choose between stability / safety and aggression / speed. March your men too fast or order them to do too much, especially while taking fatigue, casualties, or damage … and the unit starts to fray around the edges. You don’t see that too much in today’s gaming scene, too many individual-based skirmish WYSIWYG games – not enough “command tactical” unit-driven games.
I tell you what, I might have to check out this British Grenadier system. I use (don’t laugh … it works) a tweaked version of TSR’s Battlesystem 2nd Edition for my American Revolution 20mm gaming. I know it sounds crazy, and admittedly it only works to a certain scale (1:10 figures to men). But for smaller engagements usually seen in the American Revolution, it’s not too bad.
That said, it’s kind of a stopgap. A dedicated system that fits the bill might be in my future for when I take a break from Sitrep Moderns. 😀
“… so it’s not “balanced” for things like competitive gaming, and more for refighting historical battles if that’s your thing.”
Yes. That is exactly my thing. ALL my thing. ALL I do … well, except Darkstar. But that’s way off topic.
@smithsco – “… A single small Prussian Hussar unit made a death ride all the way across the map in the open in one turn, survived and then drove off an artillery battery …”
Yikes. I wonder what the ghosts of the Light Brigade thought of that.
Eh … That’s not how it happened for us at Balaclava.
🙁
But yes! All this talk has me thinking about my old American Revolution tables. Might have to clean off the dining room table and set this up again!