Home › Forums › Historical Tabletop Game Discussions › Talking a bit about CLASH of Spears ( well more than a bit ) › Reply To: Talking a bit about CLASH of Spears ( well more than a bit )
There are 6 base scenarios for pick up games covering different types of actions like scouting the enemy army, foraging, etc.. They are all suited for pick up games.
We have a campaign system but that would be release on expansions since it would be too much to fit in this book and we are still in playtest mode for those. It is aimed at pick up games initially but you will see that a campaign system will fit right into it, also it would be a great system to play a scouting battle before going to a larger battle with bigger armies.
The idea is to get players playing ancients and building armies in 28mm without busting their budget.
By tables you mean standard armies ? , yes I have quite a bunch from the many games that we’ve been playing. I’ll post them over the next days as I post details on how you build forces.
I absolutely need figures to do Asterix and Obelix, my Romans don’t have segmentata, but I think I could live with that. I’ve been reading Asterix and Obelix to my kids, it is interesting that is not that well known here in the US ( I’m from Argentina originally ).
The rules have some sophistication, the mechanics are not hard to pick up but it takes time for players to understand how to be effective. I will give more details in the future but a common mistake is that since units can execute 3 actions people want to use them all , but at the end of the turn for each action you didn’t take your troops recover fatigue, and while units that are fresh activate as soon as command points are spent units with fatigue have to pass activation tests, so new players tend to push their units and they get exhausted and they get destroyed… So first games are slower while you are learning the rules but faster cause your troops die faster 🙂 .. then as you learn, you have incorporated the rules but you know how to make the troops last.
Although we have a QRS ( two sided ) there is only two tables that are consulted and you learn them quickly, the rest of the mechanics are modern in that they don’t need tables. It is a D6 system totally intuitive in the same concepts as WAB ( we started wargaming with Warhammer Fantasy Battle 3rd edition ), all the key elements are on how you activate and manage fatigue..
There are also some interesting mechanics regarding how units interact in combat…
I will try to give more details over the following weeks and months… We need to keep you all guys interested until the book comes out end of year 🙂
Hopefully we’ll get a playtest copy to the OTT guys for them to try and have fun. Gerry caught the rules very quickly we did a mini game, my iberians vs his Syracusans and we fought ourselves to a bloody draw when on the last turn we both failed our force break test !
I will also post about how the hidden deployment works, I promise it is not cumbersome and it really solves how to do your initial deployment, on your first turn you are right in the action…
Francisco