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The variants of Monopoly and risk perhaps aren’t the best analogy. Each variant is the exact same game. At a push you could argue the occasionally different maps in risk might make the game play differently. But Monopoly plays exactly the same regardless of the names of the properties on the board. What Monolith are proposing, at least how I understand it, is that the game engine is common but it’s the Universe Boxes, the settings, that will determine how the game plays. It’s the units and stat cards that determine the tactics and strategies you will use. So Mythic Battles Pantheon and Ragnarok will both use the exact same game engine but will play differently due to the different units and their different abilities.