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Thanks for the links. I think I’ve cracked it; today I learned how to head-swap using MeshMixer.
I’d only ever done basic “plane cuts” (and using Blender I create cubes to mask areas off to separate them). MeshMixer has a really cool “cut-and-fill-and-inflate” option (so if you cut a hand off, for example, it cauterises the wound, creating a fully complete mesh, but then instead of leaving a nasty flat area, pads it out to a nice, round ball-joint).
With a few stabs of a mouse button with various sculpting tools, I managed to hide most of the damage I made chopping meshes up. Suddenly the catalogue of .stl files I’ve accumulated over the last few months are looking like a library of parts I can cut-and-paste, to make my own characters.
Mesh Mixer is flipping awesome!