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Reply To: Battlegroup Northag – Questions & Answers

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#1521912

piers
Participant
25489xp

@torros

The Battlegroup system has two modes of firing – Aimed and Suppressing.

With Aimed Fire you have to ‘spot’ the target each time, representing the crews ability to try for a killing shot through smoke, dust and general chaos of the battlefield. We assume all troops are trying to hide and make themselves a small target on the battlefield.

Suppressing Fire does not need to spot and its purpose is to pin down, rather than kill a unit. Pinning is very important in game as a pinned unit can do nothing until chits are taken to unpin, which in turn degrades a forces Battle Rating – their overall morale and army endurance.

A turn is a number of orders, rolled on a number of d6 according to force size, or a picked set number… a player can choose.

The player then activates units till they use up their orders. Units can do various things as well as the usual fire and move. Some units may have a communications role, other engineering etc.

The other player may also interrupt a players turn if he has units on orders that allow it – such as Ambush Fire. This keeps both players invested in each turn all the time.

 

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