Home › Forums › Historical Tabletop Game Discussions › Flames of War Advice › Reply To: Flames of War Advice
Thanks everyone, @beccas I’d looked at the planes but will have to put the RAF on the list of next to get fot the British. I think it’s almost certain I’ll be adding at least some 88’s to the German side. Do you know if dedicated AA can still fire at ground targets? In the rules all I can tell is that they have RoF 1 against air targets.
@avernos The main opponent will probaly only be family for the forseeable so I’ll be building both armies. Getting a unit that fought back and forth with the 50th across Europe is impossible so 2nd Panzer and 352nd are right for in and around Caen and the 2nd were again at the Bulge and Rhine battles so I think that’s the best I’ll get, I really don’t want to do SS forces. I know it’ll lean to a less accurate history but should be fine for the look.
With the few extra’s from hit the beach and a desert rats box I also have a US and British para squad each so any good ideas for D-Day, Market Garden or Battle of the Bulge what if games appreciated.
It seems like a rough plan is sounding like, from the german starter force, 88’s definately maybe replacing 75’s and the neblewerfers as definates. I like Tiger 1’s so them too. Then also the halftracks, what sounds better, adding mech infantry to the existing, replacing them, or getting them to be a squad of the short 75’s and one of the 2cm AA?