Home › Forums › Game Developers Discussions › Magic and Tech: Initial Development › Reply To: Magic and Tech: Initial Development
I have read all of your comments and suggestions and would like to address them one at a time so alert, this is gonna be wordy.
@ limburger
I thought typewriters had been banished
I like the font courier as it is great for rough drafts. Plus it is easy on black ink.
Point 2 is mostly about the timeline. I have been told I can get mind numbingly precise so that’ll be changed with a simpler timeline that will highlight major events involving just the Penars and Narata. Any additional events and characters relevant to the timeline will be added in either expansions or as the rules are typed up.
The game can be played as little as a squad v squad or unit up to platoon level. I have played games at platoon to company level called Combat Patrol and I borrowed a few initiative and activation mechanics from that for many of my games. I made a short lived game called Rifles To The Front and this worked well but it became way to burdened with rules and thus it went to the back burner to be tried again in the near future. That was a ww2 company level game at 20mm and it worked somewhat well. When me and my brother ran a test, it was squad on squad and it worked beautifully. I get praise for the anti-armor rules that was somewhat neat.
There are so many races that make up Narata’s populace that it would be only fair to somehow include them in a simple manner but I will cut back on the number of potential orcs a squad can have. I may just have an army TO&E chart at the end of the rulebook that talks about all of the different races and their upgrades and such and only make a quick reference on the cards.
The rules are not done. I am uploading them in that manner as to not only make necessary changes easier but to keep me motivated in actually writing them.
As for helicopters, I may of been thinking a tad bit over the top and will reduce them to an off-map support choice. Since they’ll be there and gone since at 28mm, there isn’t simply enough room for that. But I could still experiment with the idea with templates. Plus it will be a great excuse to get a UH-60 Black Hawk.
Races can be mixed, experimentation will be needed as to what mixing races will do in game play but on paper, it should be ok.
With google, previous files are saved but since I convert the document into a PDF, I can save the PDFs separately.
In two weeks, movement will be added and the changes to turn the drawn out tale to a proper timeline will be made. I will also explain my reasoning a tad more into why the rules are being set up from scenario and map-making first instead of last in the rules but the idea is that any new players can pickup the rules and start right away, once their squad/ platoon/ company are made but if the general consensus is to stick to conventional thinking then that is what I’ll do.
Whew, I hope that addresses everything.