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It’s too slow. There’s too much to remember. Calculating multiple block assists and cancelling out character skills/traits is a real pain in the butt. Remembering that one character has block and another wrestle and how this affects the outcome gets boring (especially when you’re mid-roll and a player announces “oh, hang on, I get x modifier/benefit because I forgot I had z skill”).
Other than back in the very early days (when edition 2 came out in the late 80s) everyone – including computer AI in the video game, from what I’ve seen – plays a cage. Pieces are moved more like a game of chess instead of a fast-paced, action-packed game. Players play the percentages instead of the character of the game. Teams used to be deliberately unbalanced and players played them because they were fun. A lot of that got lost along the way.
I love all the fluff and bumpf that goes with Blood Bowl. I really, really want to love the game. But the experience of playing it, compared to the excitement of learning about the game (and subsequent rule versions) just doesn’t match up, for me.
I’d love to try Blitz Bowl – that reads like the fast-paced kind of game that Blood Bowl could have been!