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So I had a few questions and needed to re-read the rules after our first game. I have the following questions and assumed answers based on my reading of the rules and the cards. Robert Salters has a presence on facemess but I don’t and have been shut out when I tried to join. So if anyone has a way to contact him with these questions please do. Thank you.
Questions:
If an enemy activates on a sit rep card played as a result of a friendly trooper failing an activation roll can it then activate later during the sit rep phase? The rules state if the figure activated during the sit rep phase as a result of a sit rep card it cannot activate at the end of the sit rep phase, only enemy troops not activated by the card can then activate. My question regards cards drawn during the soldier’s phase.
Can you have multiples of gear? Can you have, spread over the force or even with an individual, say 3 frag grenades?
Is the medic kit too big to exhaust. It has no size listed like other gear so I assume it never is exhausted.
How far can you climb? I assume up or down one level/ floor or up or down a wall for the 2 orders. So it would take 2 turns (4 orders) to go over a wall (say 2 meters or one floor high), one to climb and end on top (can we say TARGET!) and one to climb down the other side. And god forbid you climb up, then fail your activation and are stuck there for a turn or more!
Assumption:
For the initial scenario all initially deployed enemies are Al Wahid fighters. If additional singles are created as a result of the sit rep cards then on a 5+ THEY are soldiers.
My rule book was hard to read the red enemy disposition against the brown background so I missed that the element was 3 troopers. I barely made out which were singles and that one was an element.
Yes, we messed up. No enemy actions during the sit rep phase (after drawing the card and not being active then) for a turn or two, all enemies had 1 HP, and our one guy took a hit then was patched up by a medic kit. Later he took 4 more hits so we felt he “died” on the NEW fourth hit, which is true. But he can take 4 and live, just not total. He also was supposed to be worse off after 3, but again since he failed everything anyways it made no difference in game terms that we screwed up. Also, as related to my above question, we drew an Al Wahid sniper who activated EVERY time a sit rep card was drawn (multiple times each turn as we failed repeated activation rolls at the end) since the sniper was the last enemy survivor on the table and the cards read something like Al Wahid unit nearest enemy makes attack. So in one turn the bad guy sniper had three attacks on the same guy, who had stayed on board to make sure the medic made it off after he was left behind.