Skip to toolbar

Reply To: What should miniature wargames have more of?

Home Forums News, Rumours & General Discussion What should miniature wargames have more of? Reply To: What should miniature wargames have more of?

#1575848

limburger
21711xp
Cult of Games Member

(1) Civillians, neutral 3rd party, animals, zombies, npc’s, random events, etc.
Something to stop the battlefield from being so empty and force you to think about how  and where to use those big area effect weapons ….

‘The Walking dead:All out war’ did it, but Corespace does it even better with neutral npc’s that can be persuaded to join your side as well as 2 types of enemy/neutral factions that can appear on the battlefield. Conflict rarely happens far away from actual civilization …

I’d love to see more games find a way to add this kind of thing into the game with minimal effort and maximum effect.

(2) more miniatures agnostic systems …
Historicals tend to have this a lot, but it’d be nice if fantasy and SF managed to make this happen by not having so many incompatible ‘scales’ (reminder : a unit of distance is never  a good indicator of scale)

(3) support all factions equally all of the time
Yes … I get it. Making more new shiny helps keep people buying stuff that can only ever be used for your specific game.
But please think of the poor folk who are late to the party or want to start a new faction.
Faction starter sets  go a long way, but at the same time they sort of make everyone use the same force.

(4) beyond the starterbox …
Starter sets are nice, but unless they are a tournament ready army there is a need to expand that rarely gets official help.

(5) weather / interactive terrain / show the destruction
It’s weird to see an army with monstrous machines and infantry armed with earth shattering weapons … and yet all buildings are still fully functional by the end of the game …

Supported by (Turn Off)