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Reply To: Why don’t we already have the perfect wargame?

Home Forums News, Rumours & General Discussion Why don’t we already have the perfect wargame? Reply To: Why don’t we already have the perfect wargame?

#1612177

oriskany
60771xp
Cult of Games Member

@oriskany Do you think you can balance the stats mathematically? I wonder about the gap between value in theory and on the table top. I would say that, having played a fair few Ancients wargames, that Romans nearly always cause an issue because they punch above their weight consistantly. Having said that, I have no experience of Ancients. and in particular Romans. wargames with counters. Romans vs Romans is never an issue. Romans vs Celts (and most other nations) always seems to end one sided.

These stats will definitely have to be playtested to hell and gone to really come close to the unit’s real value.  This is just a starting point that adds some of the values, multplies other values, and adds a scale of translated values.  After shake-n-bake putting together dozens of games like this over the decades (and again, not everything here is strictly original, I’m not planning on taking this to kickstarter or anything), I’m hoping this gets me at least close.

Also, these unit costs will have to be simplified.  No way I’m running a 50-100 piece count game with cost vales like 39, 63, and 22 … 🙁

Pretty sure I know what the next steps will be, now it’s just a matter of waiting for the time to do it (still have about 10-12 days of Gulf War 30th Anniversary to get through).

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