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Reply To: Can RPGs learn from Wargaming?

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#1614377

kiranamida
5791xp
Cult of Games Member

I think this echoes a fair bit of what o have been catching up with in the “Why don’t we have the perfect wargame yet” thread that was started fairly recently. Everyone is looking for something different and when you emulate you have to pick what you want to hold to and I agree that is a practical.

@onepinman I have to concur that there is no right answer to any of these questions and I apologise if I gave the impression there sbould be one. I believe that does a diservice to engendering discussion around what could be an answer, which is more interesting as I see it. =3

@darkvoivod House rules are the key to a good RPG I feel and I suppose the same can be said for wargames when you have a close group. No one is likely to wrote the perfect game for everyone but ignoring bits that your group finds tiresome or tweaking/adding bits in where they are more interested is in service of a better game. Afterall, what is writing your own ruleset but one big set of house rules? =P

To paraphrase Uncle Atom, “its your game, you should play it they you want to play together”.

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