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Reply To: Large Kickstarters should be more open about shipping costs

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#1643430

limburger
21714xp
Cult of Games Member

Refunds … lol
I get that there can be refunds within a relative short time after the pledgemanager closes , but reality is that most of the money is likely to have been spent already (or has irrevocable spending attached).

You could really screw a company over by getting them to ‘refund’ when they have committed to production …

I’d argue that the real shady shit is often obvious miles before the kickstarter finishes its funding period (if you do a bit of digging … before jumping on the hype train).
Some backers have a hard time accepting that (a) there will be changes and (b) not everything will look like the initial plans either.

Especially once something is ‘new’ to those involved.
First time boardgame with minis ? Expect things to go wrong at any level.
Electronic device ? Even experienced teams will suffer if they only ever had a prototype …

That is part of the kickstarter experience …

The few post kickstarter failures I’ve had were all down to reality wrecking the plans the creators had made.
None of them made me feel bad, because IMHO all of them did attempt to create the promised product.
Sure, some of them were bad at communicating things to backers. But that kind of thing takes time, man power and experience to do right. You can’t expect a small team to do both the project as well as manage the idiots in the community.

 

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