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Reply To: Best mechanics for AI baddies ?

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#1646081

limburger
21714xp
Cult of Games Member

I’d assume that (most) troops would advance from cover to cover to be honest.
Although one could argue that certain troops or enemies may be too angry (or desperate) to use cover while moving towards their objective / target.

One could make a few basic “programs” / flowcharts for these things with both stance and a second factor determining which one is used at a given moment in the battle.

The problem/challenge is to make these things simple enough so players don’t have too much overhead.
And if all else fails … a basic coin flip to decide on the action the ‘AI’ picks.

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