Home › Forums › Historical Tabletop Game Discussions › Is the AWI best served with our current crop of rules? › Reply To: Is the AWI best served with our current crop of rules?
This … is a tough one. Even as a guy who’s screen name is literally a Revolutionary War battle, I have struggled for decades with some of the same problems.
1) Rebels & Redcoats: Too complex.
2) Muskets & Tomoahawks: Too simple, and too small. And that whole “narrative system” for which it reaps so much praise is terrible when you’re trying to create a real event and thus dont need the narrative.
3) Anything Napoleonic: Too big. Also, the tech is off.
I am not familiar with the British Grenadier system you’re talking about. I’ll have to research that. Trust me, like you… am I still looking. 🙂
Even when I sit down to design a game, I have issues.
Retooling of TSR Battlesytem 2nd Edition (believe it or not):
Battlefield: Rebellion, a company-scale (about 50 men to a counter) game we use sometimes.