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crazyredcoat
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13642xp

Yeah I feel like any ‘campaign’ format game tends to build a narrative of it’s own. My older brother really like the new ‘Crusade’ system in 40k which is similar to what you described for Darkstar with gaining points for things. As soon as a unit staying around gives it benefits you become a little more attached to it, in that sense, though the ‘overpowered pitfall’ is deff something to keep tabs on. I don’t get to play much at the moment, but I’ve always thought the idea of tracking victories or kills on minis themselves is a neat way to show that (though a little harder in Historicals unless such things were done in that period…). A little bit of paperwork means a little less once you find that attachment to something, I find. Yeah recording the battles a unit has been in seems like tedious work, but the moment it becomes an almost brag or just a simple memory of a good shot it stops being ‘work’, really.

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