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yeah … definitely not related to Bladerunner in any shape or form.
The weird bit are those ’emotion’ / mood dispensers they have in their home (not sure what they were called exactly, ) .
And then there’s the fact that this is written before computers (and the internet) were a thing, which is probably why they talk about ‘electric sheep’. It’s kind of fun to read ‘ancient’ sciencefiction, because they barely knew about valves back then.
Evil Genius 2 distracted me. Brian Blessed doing the voice over for the ‘Red Ivan’ evil genius is great. I think they’ve streamlined the gameplay and user interface quite a bit since release. Definitely better and more fun than the original. The only ‘negative’ is that traps are effectively useless as a defense (even low level enemies disable them so they rarely have an effect).
While reading the Daughters of Khaine codex I was once again reminded that GW really don’t know how to match lore with their army lists. Or if it matches then only if you follow the one army build they had in mind when writing the story/lore.
It also shows how minimal the support is for this faction (only 3 unit types, one big ass vehicle thing with no obvious means of propulsion). Compare that to the Sigmarites who have all sorts …
At least now there’s only one unit that is ‘web only’ and it isn’t a critical part (male warloks on horseback), so it doesn’t feel as bad as the Gloomspite codex where the spiders were a non-option (web-only and ancient models to boot) despite having a lot of options within the book.