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@blinky465 what you are describing is exactly why I dislike the D&D style alignment system.
It’s used as a stereotype for characters and as descriptive qualifiers for features of the world (there is actual ‘good’ and ‘evil’ in the standard D&D setting).
I’d argue that the average creature/npc doesn’t have a strong enough moral compass that it would point towards any of the 9 alignment combinations.( I’d also add the pc’s themselves to that list, unless they play a character class that needs to be at the extreme end to work. )
However that makes spells like ‘detect [evil/good]’ and ‘protection from [evil/good]’ kind of useless as they’d only function against gods and their immediate servants. I doubt you’d need a ‘detect evil’ to see if that big dude with a huge sword and an evil grin on his face is going to hit you in the face … you’d be better off running in the opposite direction.
A paladin is simply a priest who has decided that fighting ‘evil’ is to be taken literally. As such I think ‘evil’ gods should have paladins, because there’d be folk who love to spread the word of their master by violent means.