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Took out the Battle Systems Village Set for a test drive, with the first Rangers of Shadowdeep scenario! Zombies and giant rats have taken over the village, and you need to find the corpses. Sounds better than the scenario (probably designed as an easy tutorial scenario), where we cleared out the village of the clues and enemies halfway through the timer! Four archers as companions and a swordsman to help where needed meant zombies and mice were shot a few times halfway across the board before they had a chance to fight. My own ranger heroically ran around the bottom of the board, heroically opening doors, heroically collecting the nearest clues, heroically picking up the magic sword, and heroically not fighting a thing.
The friendly fire rule of most miniature skirmish games, where you can’t fire into melee because you might hit a friend (nevermind that the risk may be worth it) drives me nuts. RoS lets you push away an enemy if you win melee, even if you do no damage. That let the swordsman force a zombie attacking an archer to disengage, which allowed two archers to fire at him. SHOVE THUNK THUNK.
Buildings from the Battle System Village Set. Maladum dungeon terrain and game system KS in October.
Game tiles are Ravenkeep’s Terra Tile set. Pre-order on the Ravenkeep.net page.
Fallen villagers (used as clue tokens) are from Tiny Furniture.
Ravenkeep: https://ravenkeep.net/
TF: https://tiny-furniture.com/products/category/harvestofwar-unpainted