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Maybe if companies laid out a clear “exit strategy” to any tech-based game, they might get a bit more traction?
@blinky465 That’s an interesting thought. If a company would make a game (Like warcrow currently) that depends on a piece of software but would release the software as Open Source project I would be less annoyed by it. As you say
Too many people get so hung up on having their idea/tech “stolen” they forget that it’s as much work for someone else to “steal” the idea and implement it, as it is for them to get the idea off the ground in the first place!
But release it to the OS community and they will build upon it in ways you (the dev) might not have even imagined. With all the OS software around I’m baffled that this approach hasn’t been taken yet especially since “making your own rules” is an integral part of the hobby.