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Reply To: [unofficial weekender] Dungeonalia Dungeon Deep Dive

Home Forums News, Rumours & General Discussion [unofficial weekender] Dungeonalia Dungeon Deep Dive Reply To: [unofficial weekender] Dungeonalia Dungeon Deep Dive

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pagan8th
Participant
10868xp

I pledge to think about doing a Dungeonalia project… I’m just not sure it qualifies as a dungeon.

@sundancer Are you a ‘lumberjack who does not care?’

There are modern dungeons… certain establishments maintain dungeons for ‘recreational use’ and I’m sure you can find a leather clad to ‘dominate’ in such a location.

If you want a less… intimate dungeon… there were castles used in WW2 that would work for games like 0200 Hours… sewers are dungeon-ish…

It all depends how literal you take the word dungeon.

The reason I’m not sure my idea qualifies as a dungeon is because I was thinking of building a set piece for the start of my next campaign and that’s only a small area it’s it motorway service station with supernatural goings on.

How big does something have to be to qualify as a dungeon? And how dungeon-ish does it have to be?

As for papercraft. Not used any, but I’ve seen some impressive free samples on drivethru rpg… although I can’t remember the name of the company to provide a link…

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