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BOW Tips: Captain Tyco In Profile | Seven Days of Sanguinius


The guys have a close look at Captain Tyco for the Blood Angels.

BOW Tips: Commander Dante In Profile | Seven Days of Sanguinius


The guys discuss Blood Angels Chapter Master Dante.

BOW Tips: Gabriel Seth In Profile | Seven Days of Sanguinius


Warren and Darrell have a look at Gabriel Seth from the new Blood Angels codex.

BOW Tips: Blood Angel Psykers and Abilities | Seven Days of Sanguinius


The guys discuss Blood Angel Psykers and their abilities.

BOW Tips: Blood Angel Fast Tanks | Seven Days of Sanguinius


Warren and Darrell talk about the Blood Angels and their Fast Tanks.

BOW Tips: Sanguinary Priests | Seven Days of Sanguinius


Warren and Darrell have a chat over the Sanguinary Priests

Astorath the Grim in Profile | Seven Days of Sanguinius


Darrell and Warren talk over Astorath the Grim.

BOW Tips: Death Company | Seven Days of Sanguinius


Warren and Darrell have a look at how Death Company work.

Blood Angel Dreadnoughts | Seven Days of Sanguinius


Warren and Darrell have a good long look over the Blood Angel Dreadnoughts

Red Thirst Special Rule | Seven Days of Sanguinius


Warren and Darrell show you guys the ins and outs of the Red Thirst Special Rule.

Baal’s Can’t Shoot Forward! | Seven Days of Sanguinius


Warren and Darrell have a chat about the Baal Predator Tank

Descent of Angels Special Rule | Seven Days of Sanguinius


Warren and Darrell talk you through the Decent of Angels Special Rule

Tau Battlesuit Weapon Systems | Daily Tips


Darrell chats about the weapons systems on Tau Battlesuits, more specifically about how many weapons you can take and points out that Twin-linked weapons use two slots.

Let’s talks about model characteristics in Warhammer Fantasy


Darrell, alone once again tackles some Warhammer Fantasy. In this one he talks about model Characteristics and just what they do during a game. Mainly talking about what tests require what part of the Stat Line and how they effect […]

Turbo Boosting in the Scout Move – Do you get a cover?


Here’s a little question that has been popping up from time to time. Is it cheeky to ask for a cover save when you Turbo Boost Scouts in there Scout Move? Well Darrell thinks it is, what about you guys […]

Cheesy Monolith Shooting


Has Darrell found a cheesy loop hole for firing the Monolith Particle Whip when deep striking, what do you think, is this Blue Stilton or just a mild Cheddar?

Stop and Drop! Is Going to Ground worth it in 40K


Darrell talks a bit about Going to Ground in 40k. Be a punch-in player, if it looks like your going to lose a unit don’t just lift them off the table play the odds and lie there asses down. I […]

Fighting creepy almost dead guys in boxes, yes Dreadnoughts


Dreadnoughts might be thousands of years old but they are no old age pensioner when it comes to a fight and a close combat Dreadnought is a heavy metal Bruce Lee. So Darrell has a wee talk about what to […]

When Tank Shocking who should you run over first?


So your fancy tank has no guns left! It’s time to put the foot to the floor and start Tank Shocking. But who should you run over first, humm I wonder what Darrell thinks? Knowing him I’d say he’d look […]

Get away from nasty beasties by hiding up some stairs in 40K


Did you know you can be a little sneaky and hide units from beasts by putting them up a floor in a building. Yes it turns out beasts can’t go up stairs, sounds silly but there you go. So if […]



A little look at a funky rule that comes into play at the end of combat in Warhammer called STOMP!

Warhammer Enchanted Items


The guys discuss their favourite Enchanted items from Warhammer Fantasy 8th Edition!

Warhammer Arcane Items


Warren and Darrell have a look over some of their favourite Arcane Items.

Warhammer: March and Fire for Skirmishers


John and Darrell have a good old natter about how in 8th edition of Warhammer Fantasy, skirmishers are allowed to March and Fire.

Warhammer 8th: Best Bits Part 2


Warren and Darrell finish their look at their tops bits from the Warhammer Fantasy 8th Edition rulebook.

Warhammer Magic Weapons


The guys have a chat about magic weapons in Warhammer 8th edition.

Bringin’ in the music with Warhammer Musicians


John and Darrell have a little chat about how Musicians have changed in Warhammer Fantasy 8th edition.

More Warhammer Magic Items, Magic Standards


Warren and Darrell have a look over more magic items from Warhammer Fantasy.

Warhammer Swift Stride


John and Darrell look over one of the rules that's new to Warhammer Fantasy in 8th Edition, Swift Stride.

Warhammer Magic Talisman


Darrell and Warren look over more magic items for Warhammer Fantasy. This time they look over the Magic Talisman.

Warhammer Champions


John and Darrell have a look at how Champions have changed in Warhammer Fantasy and what they can do now to give them the edge!

Warhammer Magic Armour


Warren and Darrell check out some magic items: Here they check out their favourite Magic Armour items from the Warhammer Fantasy Rulebook.

Warhammer Standard Bearers


The guys talk about the value of having standard bearers in your Warhammer Fantasy army.

BOW Tips: Super Heavy Spearhead | Warhammer 40k


YES! A place for BIG STUFF in Warhammer 40k.

BOW Tips: Seek and Destroy Spearhead | Warhammer 40k



BOW Tips: Crusher Spearhead | Warhammer 40k


The guys look at what sounds like a pretty dangerous Spearhead

BOW Tips: Mass Attack Spearhead | Warhammer 40k


How many troops can you really throw in to a tank battle?

BOW Tips: Outrider Spearhead | Warhammer 40k


the Outrider Spearhead

BOW Tips: Archeotech Spearhead | Warhammer 40k


The guys continue their look in to the Spearhead Units for Warhammer 40k

BOW Tips: Monsterous Spearhead | Warhammer 40k


The guys discuss the Monsterous Spearhead

BOW Tips: Skyfall Spearhead | Warhammer 40k


We look at the Skyfall Spearhead

BOW Tips: Tank Hunter Spearhead | Warhammer 40k


We continue our look at the Spearhead expansion

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