Warhammer 8th: Best Bits Part 2
July 14, 2010 by lloyd
Warren and Darrell finish their look at their tops bits from the Warhammer Fantasy 8th Edition rulebook.
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- Warhammer Fantasy Getting Started
- Warhammer Fantasy General Discussion
- Warhammer Fantasy Fluff and Background
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- Beastmen
- Bretonnia
- Daemons of Chaos
- Dark Elves
- Dwarfs
- The Empire
- High Elves
- Lizardmen
- Ogre Kingdoms
- Orcs & Goblins
- Skaven
- Tomb Kings
- Vampire Counts
- Warriors of Chaos
- Wood Elves






























You can’t charge ninja’s… they vanish.
You are really convincing me to start a Fantasy army. Which one is a good starting army in 8th?
As a 7th ed player, generally Elves, Dwarves, Skaven, Chaos warriors and empire. Difficult armies will be the lizards and undead because of their low initiative, fragile infantry (the cheap ones) and lack of long range firepower. I know Magic armies are good but I did prefer the previous edition’s way of calculating miscasts and irresitable force (double 1’s for miscast and double 6’s).
Overall I like it, it is a good game.
oops, cant find the edit button so here goes (instert after double 6’s) -make irresistable force to represent the control of the winds of magic-
I think high elves would be a good one, especially because they will be (or are rumores to be) in the new start set, so they will be one of the very few army’s that will actualy be cheap!
Bretonnians!!!!
It depends what kind of a player you are. If you like cheese then Warriors of Chaos since they have high initiative and stat line is almost the same as Empire Captain. Since now there is the annoying “Always Strike In initiative Order”. If you are lucky your opponent may have army where there is no/little range at all. You can just sit and watch them to come to you. You will in most of the time get to strike first and with insane amount of high weapon skill and strength attacks you will wipe out the enemy unit or make them run with 15 wounds caused to combat result.
But if you prefer the main rule of the game which is to have fun. Go with Orcs & Goblins!
If the main rule of the game is to have fun than all army books should be well balanced just as it was more or less during the 6th ed. The problem of WFB aren’t the rules in the BRB or the players. The problem of WFB are the authors of some army books who (let’s face it) have no idea what they are doing. Just compare Orcs and Goblins/Empire with Lizardmen/Skaven and you’ll get the idea.
Regards
Go with the army you like the best, whether it be the tactics, the fluff, or just how the models looks!
As for myself, I’ve just started in 8th with a dwarven army. Can’t wait to get the lads stuck in!
Same procedure as last time.
1) Strongly disagree, and another one of my ‘most hated’. Warhammer had more than enough random factors already, and as such was already too much of a dice game – i.e., the dice have a large amount of power over the outcome of many things. Any element of movement should never have been subject to that, and certainly not charging. Complaints about how estimating distances was a minor skill add no strength to the argument, because at least guessing a distance was a skill that the player needed; however minimal, it’s still more of a skill than rolling dice and hoping for the best, or knowing probabilities. And that doesn’t even cover the ludicrous notion of infantry managing cavalry-standard charge distances – it should just never be allowed to happen. In my eyes, adding yet another dice-controlled factor is reducing the game further towards the level of Snakes and Ladders, or its ilk – i.e. reducing the impact of the player on their in-game performance. It’s the straw that breaks the camels back, in terms of random game elements.
2) Strongly disagree. This is another change that I feel is making the game more forgiving, needlessly so. Making march blocking so easily avoidable (for some armies more than others, granted) is effectively taking it out of the game. For anything with halfway decent Ld (8 or above), march blocking will be far less effective a tactic, to the point where it won’t really be worth bothering with it in favour of just spending the points you would’ve used for a flying or fast cavalry unit on more dull infantry blocks.
3) Disagree, and I didn’t know about this one before. It’s another example of indecisive design, since that rule was brought in in 7th ed, and is now gone again. It made absolutely perfect sense that if you fled into the clutches of an enemy unit, you were destroyed, so why take it out? It’s as Warren says: it encouraged the setting up of traps, and was a great way to deal with powerful combat units with high Ld who would most likely rally if you failed to catch them – I’m glad to see that one of you finally agrees with me about something!
4) Disagree. I fail to see how a piddly little hand weapon and shield would ever be able to deflect the blow of a Great Weapon in the hands of a Shaggoth, for example. ‘Possibilities’ is one thing, but stupid, nonsensical possibilities are just annoying. There were plenty of unlikelihoods in the game already that made for great little stories (like rolling 3 6’s on a trot for saves, or having little Gnoblars kill anything, for example) – adding more doesn’t really make the game any better. It does encourage the use of other weapon combinations, perhaps, but since a unit that has a weapon other than a Hand Weapon is forced to use it anyway, I fail to see any point. Another example of change for change’s sake.
5) I do actually like this one. What I don’t like, though, is the execution in tandem with the charge rules. I’ve actually been clamouring for Initiative to play a bigger part for years (High Elves in 6th ed were my first army), so I’m all for combat being fought in I order. However, charging should have given you a bonus to Initiative, if for no other reason than to make charging still a worthwhile choice. As it stands, unless you’re cavalry and want a spear/lance bonus, or a chariot, there’s no good reason to charge anything. It means the stats of the units plays more of a part than the players decision. Additionally, since striking first is essentially menaingless what with the ‘remove casualties from the back’ rule, the whole ‘strike in I order’ thing has been vastly undermined, and so isn’t the great change that it should have been. It’s a further example of GW taking one step forward, and then two steps back, as they frequently do.
6)Disagree, and I didn’t know about this one either. Charging the flank or rear was a good way to deal with uber-characters who you might not otherwise be able to handle – take Goblins against Chaos characters, for example. Charging in such a way allowed them to have a chance – represented a sneaky trick that might be very characterful of them – and gave them a shot rules-wise. Additionally, it punished players for not positioning their characters in units properly. Its yet another ‘safety net’ change, which is quickly becoming noticeable as an overall theme of the rules. I am of the opinion that if a player makes a mistake, they should be punished for it; they should suffer negative consequences. The rules shouldn’t allow you to ‘get away’ with such things.
7) I unfortunately see this as yet another reason to not use the challenge rule as it was likely intended, with unit champions always being the ones to accept them, so I have to disagree here as well.
8 ) This rule has in fact always been there, it’s not new. Therefore I have no real issue either way with it. If you’re in BTB with different model types, then by all means you should be able to allocate attacks as you want, so long as you don’t split the attacks of a single model – I disagree with that notion because it doesn’t really follow for me that a model could split its attention thusly. Again, it feels like a ‘safety net’ change – instead of having to decide (and risk) who to direct a characters’ wrath onto, you can just have a pop at them all. It will make wizards in units a lot less viable as there will be no drawback for attacking them – the enemy can still rack up CR from the unit as well.
9) Since it ties back to the idea of powering up all the book lores to match the (somewhat insane) level that some of the army book lores have reached, I disagree again. Plus, that business about ‘not being able to stay out of range’ is wrong because the opponent would most likely just stay out of the ‘upgraded’ range instead.
The ‘cheese on a stick’ arose from 7ths later army books that broke what was otherwise a perfectly acceptable set of core rules, so blaming 7th ed as a whole for shoddy army book design is flawed logic. A complete rewrite like this was never neccesary to ‘give all armies a chance’ – Australian tournament composition rules meant that armies like Orcs and Ogres could have a decent shot at it, if the player was good enough, and their attitude in general towards cheese seems so much better than over here – I envy them for that.
I find Warrens reaction particularly interesting; you probably feel the same way about it as you might have when you were 12, because thats about the age range the new game has been targeted at – a reduction in complexity, and a massive increase in ‘randomness’ and forgiving, ‘safety-net’ rules that allow players to make mistakes and not suffer appropriately for them, all rounded off with a massive push to sell infantry models.
In short, it doesn’t really feel like a tactical wargame any more, and for me, that makes it not Warhammer any more. You can gush all you want to about ‘possibilities’, but the whole thing just reeks of dumbing down in order to sell to new players, since the veterans are so jaded by poor design choices and overall business practice for the last few years.
I’m thoroughly disappointed that BoW and I have such polar opposite views on the game, as it’s going to mean my enjoyment of your videos decreases considerably.
Guess I should probably stick to the 40K ones, eh? That’s going to mean rather a long time away until the gushing blows over…
Nice although I cannot agree with you on some points. You are absolutely right – Lizardmen, Skaven, Daemons of Chaos (Vampire Counts also) were the problem not the BRB. In Poland we came up with a Balancing Patch (it’s now gone because it was intended for 7th ed). I’ll leave a link so anyone interested can see what was changed in the armies. Pages 2-5 are in English and you can translate the rest with google translator. Darrell – there’s a lot of interesting changes here for Ogre Kingdoms as well 😉
http://strony.aster.pl/barbaros/bp_1x6.pdf
Oh, people just because he doesn’t agree with someone and he gives very constructive points to back him up doesn’t mean that you should give him minus points.
Regards
i have to say, it does sound like you haven’t actually played the game – your ‘theory-hammering’ everything. similar types of argument came up when 5th ed 40k came out but now it’s considered the best ed ever. one problem is that the rules are designed as a whole set, so you can’t really analyse rules in isolation (ie. one rule may look worse for your particular army, but there’ll be changes elsewhere that make up for it). second, though i may be wrong, the very latest army books are always going to (for a certain extent) look forwards to the new ed so that they’re not just out of date as soon as the new rulebook comes out. as an example, one argument i’ve heard quite a bit is plaguebearers having a ward save and regenerate being too hard to kill – new ed means they only get one or the other…
anyway, i appreciate the fact you have thought about your points and aren’t just blindly ranting, and maybe you will not agree with everything i’ve said, but i urge you to play a few more games with an open mind. everyone i’ve played (and me too!) had reservations, but the 8th ed games i’ve played have been absolutely fantastic, and every single person i’ve talked to about games they’ve played all love it!
You’re correct, I havn’t played the new game, and so yes I suppose at least a degree of my points are theoretical. However, they would be unlikely to change based on anecdotal evidence – the fact remains that my most disliked changes are set in stone, and nothing is really going to get round that. Playing the game won’t change the fact that charges are random, or that horde armies are the most effective approach, to give two examples – and those would both be factors that I dislike either way.
I’ve deliberately avoided talking about specific armies lest I get accused of whinging, or being a ‘powergamer’ who is only complaining because an ‘uberlist’ of 7th no longer works. However, I feel Wood Elves got needlessly shafted *again*, and they are an army I have a long-running rivalry with.
I don’t think you can really use game balance as a positive factor in 8ths favour – of course things are more balanced right now, because it is the start of an entirely different ruleset, and so the power players have not yet figured out the best combinations and army builds. I have no confidence that GW have made a ruleset that is unbreakable, and you can be sure that as the army books start to be released, we will most likely see a similar pattern as before: i.e., each generally getting more powerful than the last in order to sell it. Huge mistakes like the current Daemon/Dark Elf/Vampire books will happen again, because it’s the same writers and designers doing the books.
I’m at the point in wargaming now where I don’t feel I need GW to lead me around. Enough factors are putting me off 8th edition as a game I don’t want to play, so I see no pressing need to. I have plenty of armies and models already, so have no need or desire to buy more miniatures (and certainly would not want to have to buy hordes of infantry to make those armies halfway usable in the new rules), and on the rare occasions where I get a game, my opponents share my sentiment towards the new edition.
I don’t play games with the absolute most powerful, points efficient lists I can build, so the Daemon/Dark Elf/Vampire problem is not as game-breaking among my group – and if it becomes so, I’d far rather spend time and effort coming up with house rules and fixes for 7th edition then learn a set of rules I already know I will hate.
some of these new rules have really hurt armies that depended on them, Wood Elves are mostly made up of skirmishers and fast cavalry which relied on their speed and movement, and they’ve taken most of the movement out of the game completely
There is a major emphasis on large blocks of infantry, something that Wood Elves just cannot do…
Not exactly true. The WEs has both their Treekins, now quite ok, and also the Eternal Guard. Sure it’s two units, not much of a choise, but they’re there and are still quite usefull. The WEs are in need of a new list, no question about it, but they can make do quite well with what they got. What I’m missing with the WEs in this new edition of larger units is template weapons, war machines, which the WEs have none and that might hurt them.
Great work on the 8th edition presentation. Although not really a WHF player, I have been watching faithfully and with loads of interest. When you are done with the new edition, why not have a look at the new Warhammer Ancient Battles rulebook and let us know if they are comparable. Might be interesting.
Aaaaand I just noticed that you did… Somehow I had missed it. Sorry about that! 🙂
comletely off-topic but any1 else notice the bleach mask in the back? lol
I knew I had seen it somewhere before. I had been trying to figure out where but unsuccessfully, and now I know 🙂
I’m not sure if it was this part or part one where you were talking about alliances, but I will put it here anyways. You guys said through allied armies (Darrell) would be able to field Tomb King cav with his ogre army. This isn’t “legal” in terms of sanctioned games. Allied armies only applies when 3 or more players are involved with different armies allying, not adding bits and pieces from other armies into your own.
bleach mask. kewl. any fans?
Hi i am new to the fantasy side of warhammer, a quick question to the community, can you charge a fleeing unit?
Jup, every tuesday bleachday in my house 🙂 That mask looks horribly awesome with that light behind it.
I love the random charge! Because it makes the game much more fun!
Where is the “worst bits” video mentioned in this one?
Exactly what I was wondering… glad I’m not the only one who didn’t find it. Anyone know??
OGRES ROCK!!!