Skip to toolbar

Supported by (Turn Off)

Fabled Realms: Beta Rules Update

30 Comments

We stop in with Cad once more to find out how the Beta Weekend folk have been taking to the new rules changes that were announced earlier in the day.

So, see what you think about what they've been doing and let us know in the comments if YOU have enjoyed some of the changes too.

30
Leave a Reply

30 Comment threads
0 Thread replies
0 Followers
 
Most reacted comment
Hottest comment thread
30 Comment authors
Joseph MallenÁrpád HargitaiChristianGuyparagon Recent comment authors
newest oldest most voted
cypher2009
Cult of Games Member
2001xp

Once again, nice to see a company listen to players and make adjustments where needed.

madgolem
Member
977xp

Goblins are really scary, from a definite point of view. 😉

wodenmhc
Member
0xp

Good look, 4Ground. Interesting to know if the changes to the number of actions Henchmen get would make a Henchmen-heavy warband viable – Spend points getting your leader to generate high Momentum, and fill remaining points with 2-action-each Henchmen?

macadams00
Member
575xp

Swap the Gobbo’s spears for toothpicks that should slow em down.

ryusukeresteem
Member
4xp

This really gives me so much hope the final product will turn out amazing. Love it when companies listen to their fans.

benkku
Cult of Games Member
1126xp

Keep up the good work. Its a joy to follow your beta weekends 🙂

wolf320f
Cult of Games Member
3885xp

a company that listens fancy that hoorah!

petey9
Cult of Games Member
1180xp

Make goblins great again!

nogginthenog
Cult of Games Member
3472xp

These things can never be completely balanced, but i like that they are dealing with the obvious issues as they appear.

caledor2
Cult of Games Member
4273xp

What, goblins instant killing characters, you can’t have that. Sounds fun but still.

aermord
Member
231xp

Really nice that they involve the players in shaping the game.

dane001
Member
6780xp

All those changes sound fair, the super powered golbins sounded cool, completely get why you need to change them slightly though. Hopefully not long till we see the rules now! I cant wait so start proper games. Id love to see some organised play of sorts each year too as the followin is quite small at the moment and I need people to play against!! 😀

warhammergrimace
Cult of Games Member
13766xp

Goblins should be nasty little buggers…

kantor72
Cult of Games Member
4854xp

I’ve read ( and heard ) a lot about companies beta testing their games, it’s great to be watching a weekend like this one and find out how it has been taken on board by a company such as 4Ground. The instant feedback this gets the game is amazing and will give 4Ground a lot to work with.

normandyfan
Member
910xp

Goblins sound nasty

chosenman44
Member
850xp

Beta has definitely been good for the game.

zorg
Cult of Games Member
18801xp

Super goblins Yay stay out of the Wood’s.

collins
Cult of Games Member
16358xp

wait what? Insta-killing gobbos? run for the hills!!!

georgesealy
Cult of Games Member
2670xp

Sounds like 4ground are pretty happy with the beta test, good to hear

snowyak
Member
43xp

Very good there has been a beta weekend.
Looking forward to how this game progresses.

antiphony
Cult of Games Member
1439xp

Loved this segment.
I hope that there are plans afoot to invite other developers to participate in a Beta test weekend.

silverfox8
Cult of Games Member
3936xp

Good to hear that the three rules seem to be working OK. I’m sure I’d learn the dice system once I played it a couple of times. Still a little nervous about the card system.

rgreenparadox
Member
2393xp

Goblins, you’re 15 minutes are up, sorry. 10 wounds insta killing a unit. That’s just awesome. 3 terrors? oops.

swbeil
Member
578xp

It’s good to see the progress happening just over the weekend.

lordbob
Cult of Games Member
970xp

Good to see that the weekend is meeting it’s goal of helping the development of the game.

Supported by (Turn Off)