Historicon 2019 Live Blog - Part One!

Operation Giant With Force On Force
Gerry catches up with Jim for some African force on force battles.
Gerry catches up with Jim for some African force on force battles.
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This historicon is kind of making me want to look at modern settings.
But my poor wallet!
You know what, seriously … Moderns is great for gaming on a budget because the unit / mini counts are USUALLY quite small. Just make sure you run the “Regular Army” force, and not the insurgents. Then you need dozens and hundreds of minis.
You can also often get away with you sets for buildings, civilian vehicles, etc … if you’re careful about the scale and then distress / add detail, etc.
Scenery looks good but also practical and easy to play on.
Lots of tables exhibit this at the convention – clearly convention veterans who know to strike a balance between “accuracy” and playability. I’ve seen tables set in Jungles and Forests where there are just too may trees on the table and whenever you go to move a mini, you wind up knocking over three trees.
That is quite a map!!! WOW!
Pretty sure it was three 8′ conference tables end to end, so 24′ (!!)
Another nice e table
Never enough Moderns. 😀
cool terrain!
Moderns for the win!
hwat a very nice table and thank god it blocked the view of Gerry in shorts @avernos – just saying….
Hey come on, now … Gerry’s very sensitive about that kind of thing. We don’t need him down at the pub cryin’ in his beer.
😀 😀 😀 😀 😀
Sounds a great game to get into.
Force on Force is probably my favorite Moderns game, just because it allows larger engagements and actually “understands” and conveys the difference between regular and irregular asymmetric warfare.
I hope you guys continue to cover Historicon in future years
Seconded.
This is superb. Different objectives going on at their own pace on the same table. A beautifully thought-out game.
I agree. And if two firefights somehow merge later in the game, or a vehicle from “firefight A” heads down the road into “firefight B” – and “A” is on Turn 5 and “B” is on Turn 7 … well, a little bit of MANAGED chaos is good in a Moderns wargame.
I think time being flexible in this regard is great. Potshots allowed!
Indeed, even if it provides a MOMENTARY advantage to one side. Fortunes of war, man. Just so long as it’s not intentional or systemic (i.e., players can’t get “gamey” and PLAN on it).