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Historicon 2019 Live Blog - Part One!

Historicon 2019 Live Blog - Part One!

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Operation Giant With Force On Force

16 Comments

Gerry catches up with Jim for some African force on force battles.

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Paul McKenna
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941xp
Paul McKenna

This historicon is kind of making me want to look at modern settings.

But my poor wallet!

oriskany
Member
33458xp

You know what, seriously … Moderns is great for gaming on a budget because the unit / mini counts are USUALLY quite small. Just make sure you run the “Regular Army” force, and not the insurgents. Then you need dozens and hundreds of minis.

You can also often get away with you sets for buildings, civilian vehicles, etc … if you’re careful about the scale and then distress / add detail, etc.

Robert
Member
6719xp

Scenery looks good but also practical and easy to play on.

oriskany
Member
33458xp

Lots of tables exhibit this at the convention – clearly convention veterans who know to strike a balance between “accuracy” and playability. I’ve seen tables set in Jungles and Forests where there are just too may trees on the table and whenever you go to move a mini, you wind up knocking over three trees.

tmon
Member
1544xp

That is quite a map!!! WOW!

oriskany
Member
33458xp

Pretty sure it was three 8′ conference tables end to end, so 24′ (!!)

ghent99
Member
2374xp

Another nice e table

oriskany
Member
33458xp

Never enough Moderns. 😀

goban
Member
1679xp

cool terrain!

buggeroff
Member
3535xp

hwat a very nice table and thank god it blocked the view of Gerry in shorts @avernos – just saying….

oriskany
Member
33458xp

Hey come on, now … Gerry’s very sensitive about that kind of thing. We don’t need him down at the pub cryin’ in his beer.

😀 😀 😀 😀 😀

zorg
Member
9293xp

Sounds a great game to get into.

longshotte
Member
1257xp

I hope you guys continue to cover Historicon in future years

oriskany
Member
33458xp

Seconded.

somegeezer
Member
5730xp

This is superb. Different objectives going on at their own pace on the same table. A beautifully thought-out game.

oriskany
Member
33458xp

I agree. And if two firefights somehow merge later in the game, or a vehicle from “firefight A” heads down the road into “firefight B” – and “A” is on Turn 5 and “B” is on Turn 7 … well, a little bit of MANAGED chaos is good in a Moderns wargame.

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