Osprey Games Reveal First Titles In Upcoming RPG Line

June 20, 2019 by brennon

Supported by (Turn Off)

Osprey Games has revealed the first two roleplaying games which are going to be part of their new range this November. We start with Romance Of The Perilous Land: A Roleplaying Game Of British Folklore.

Romance Of The Perilous Land - Osprey Games

Scott Malthouse is behind this particular game...

"Romance of the Perilous Land is a roleplaying game of magic and adventure set in the world of British folklore, from the stories of King Arthur to the wonderful regional tales told throughout this green and pleasant land. It is a world of romantic chivalry, but also of great danger, with ambitious kings, evil knights, and thieving brigands terrorising the land, while greedy giants, malevolent sorcerers, and water-dwelling knuckers lurk in the shadows. As valiant knights, mighty barbarians, subtle cunning folk, and more, the players are heroes, roaming the land to fight evil, right wrongs, and create their own legends."

It sounds very much up my street! I am a big fan of Arthurian legend and myth as well as British folklore, so mixing all of that into a roleplaying game sounds like a great mix. I like the idea of a valiant questing group, made up of the great and good, but with plenty of secrets and hidden motives in there too.

The Dawn Of Man

Next up we have Paleomythic: A Roleplaying Game Of Stone And Sorcery.

Paleomythic - Osprey Games

This particular roleplaying game was written by Graham Rose...

"Paleomythic: A Roleplaying Game of Stone and Sorcery, sees players face all manner of challenges as they try to survive in the prehistoric land of Ancient Mu. Taking on the roles of hunters, healers, warriors, soothsayers, and more, they will navigate a world of hostile tribes, otherworldly spirits, prehistoric beasts, and monstrous creatures lurking in the dark places of the world. Players have a huge scope in sculpting the game experience that best suits them, whether it’s a gritty survival story without a trace of the mystical or a tale of grand adventure and exploration in a mythic setting."

Paleomythic, in particular, strikes me as one that might stand out from the crowd. It's very interesting to see them going to a relatively under-represented 'time period' (even though this has a Fantasy feel) where players are taking on the role of survivors rather than simply adventurers.

I really like the idea of the characters not only fighting and surviving in Ancient Mu but also understanding their world, making sense of the things they see and tying it into superstition and belief.

More roleplaying games are planned so watch this space!

"I really like the idea of the characters not only fighting and surviving in Ancient Mu but also understanding their world..."

Supported by (Turn Off)

Supported by (Turn Off)

Supported by (Turn Off)

Related Companies