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DARKSTAR CAMPAIGN UPDATE: DUCHESS ANNABEL’S WAR IS OVER

DARKSTAR CAMPAIGN UPDATE: DUCHESS ANNABEL’S WAR IS OVER

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Darkstar Campaign Chart - Advantages and Awards Chart

Tutoring 8
Skill 12
Idea 13
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So here is the chart that lists the things that players can buy with campaign points, basically “xp” you get for fighting or winning battles.

Typically you get 1 point for being in a battle.

That is increased for 2 points if you come out on the winning side.

Sometimes players will agree that one ship per game gets some insane award for great rolls, bravery, kickass events, etc.  Then you’d get 3.

For every 6 points accrued, you get to select one thing off this list.

Almost universally, the first thing selected is “Commander’s Luck.”  This is the advantage that usually lets commanders survive long enough to get other advantages.  ECM / Shielding is another popular choice.  Save your own ass before you start plotting the ruin of others.

Like any game I design (or enjoy) … Darkstar is an unforgiving mistress.  You can lose your ass very quickly in this game.  So it pays to have a little bit of “grace” when it comes to those all-important post-game survival checks (is your crippled ship recovered, scuttled, captured, or lost forever in the icy tomb of space)?

Darkstar Campaign Chart - Advantages and Awards Chart

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oriskanyDennis Crossrasmus Recent comment authors
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rasmus
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8879xp

Commander’s Luck does indeed seem to be the one to get

templar007
Cult of Games Member
52376xp

Those are some nice Advantages to mull over.

But I do agree, ‘Commander’s Luck’ will probably be a top choice stating out.

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