Skip to toolbar
Fallout Wasteland Warfare Painting Progress

Fallout Wasteland Warfare Painting Progress

Supported by (Turn Off)

Raiders of the lost Vault

Tutoring 7
Skill 7
Idea 7
No Comments
Raiders of the lost Vault

For my next faction I jumped directly to the newest, the Raiders.  Anyone who has played the Fallout video games will recognize the ubiquitous bad guys from their distinctive look and feel.  These sculpts, as with most of the current range, are based on Fallout 4, with 3 named characters you may recognize.

The largest of the new models is in Raider power armor dual wielding Assault rifles.    I went with GW Gray Seer primer for contrast paints, using Basillicanum gray to start with a non metallic metal base, I then drybrushed some actual metallics followed by applications of Vallejo rust medium and washes.  I then applied additional layers of the rust medium to spots I wanted particularly raised then drybrushed Vallejo rust over these to give them some more color.

The face I applied GW wraithbone base, this allowed me to apply the normal contrast paints for a warm flesh look.  I used Guilliman flesh for the skin with some airbrushed on black for dirt and purple for the hair.  The shaven sides I applied some slight Snakebite Leather to darken the sides.

Ack Ack is the first of the named characters in this wave, she is one of the earliest Raider encounters leading a band out of Satellite Station Ophelia against local farms.  Her coat is Snakebite Leather with pants of thinned Ultramarines Blue and a Militarum Green undershirt.  Early on I decided I wanted to use some tribal and other Mad Max style markings so for her face I did an airbrushed line of red to giver her a fierce hard charging look as she comes at you with her minigun.

The other 2 named characters, Sinjin and Avery, are part of the final encounter in the Silver Shroud quest line.  As Sinjin is a ghoul his flesh is a mix of Guilliman and Darkoath to pick out the flaws.  They both wear combat armor done up with Plagebearer Flesh and Militarum Green.  Avery has black templar leather pants while Sinjins are the same thinned Ultramarines Blue. The raider armor is picked out with Vallejo rust medium and washes with Skeleton horde underneath as the leather and padding.

The remaining sculpts are broken down into 2 types, the first are the biker/greaser looking ones.  These all have Black Templar leather jackets, some with pants the same others with Ultramarines blue.  Straps/bags etc are picked out with Snakebite Leather.  These are the lightest armored with leather mostly and an occasional metal arm done in Bassilicanum Gray with Vallejo rust wash and effects again.  After some suggestion from a friend of mine I did one of these up as a familiar character from Mad Max

The next group are those in Raider armor, Militarum Green pants with bare chests crossed with Snakebite leather pouches.  The armor is the standard Basillicanum Gray with metallics added and Vallejo rust effects and washes/drybrushing over.  undershirts and padding are done in Skeleton Horde.

The final group are in Metal chest armor and a mix of leather arms/legs using the same techniques above.  I used a combination of airbrushing and lines to develop facial smudging and patterns to give them a hard/tribal look.  Weapons I did in Basillicanum Gray with wood picked out in Gore-Grunta Fur.  A wash of Vallejo rust was applied on some to give them a worn look.

The raider faction is one of the most visually striking in the line I think, with such a unique mix of looks and equipment.  I also used some weapon packs to add additional gear and set them apart from any other sculpts I do.

Next up is the Brotherhood of Steel, my favorite in game faction.

Supported by (Turn Off)

Leave a Reply

Supported by (Turn Off)