New Blood.
Ludo, who’d have thought it!?
I was essentially a dungeon master. My demons were woefully outmatched and that was the point. My girls had to get there team of friends into the middle and defeat the demon monster to win the gold.
they needed all 4 of there friends in the middle in order to overpower this enemy! Elsa and Anna from frozen managed to beat the rest and get all 4 party members to the centre. They then rolled a dice to invoke the giant spirit dog to eat the demon so they can safely claim the treasure! They had to roll a 4/5/6 on the dice to do it. Victory belonged to Arandel!
along the way the girls learned about special abilities, if they managed to get within one space of a demon they could roll a dice. If their dice was higher than mine (demons) the demon was banished back to the beginning! After that they had some particularly special characters enter the board with ranged weapons that can defeat demons from 2 spaces away if they get a 5/6 on the dice! They decimated the abyssal horde.
the girls understood Ludo well, they immersed themselves fully in a narrative that was created on the fly, by them, as we played for 2 hours! They drove the gameplay and no prompting to continue was needed. It was all due to them taking ownership of their own miniatures they had painted. I had an opportunity to turn it up a couple notches using their own miniatures. One had a gun and came onto the board later on. It was a demon killing gun and introduced ranges and needing a specific number to succeed. Next was a magic user who could fight a demon with magic but the demon can fight back! So the dice was an opposed roll with victory given to the highest roller.
they are now very keen indeed to play again, and paint some more minis.
the hard but for me was swallowing my ego! I do wanted to have more balance and rules. It would have spoiled it for their early experiences. The narrative meant more. As did letting them show me how they wanted to have fun.
job well jobbed.
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