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Gather thy forces

Tutoring 8
Skill 8
Idea 8
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I planned to have a run through of the rules in full proxy mode, even with unpainted models.  Very unlike me, but I was too excited to test these rules.  I sat with the rulebook and the box of Human Interface models and started seeing which models would be suitable for which factions.  Then a very happy accident occurred.  I remembered that I had taken some of the Human Interface models the other year in order to take my first steps into painting with oil paints.  Turns out they were perfect for two of the factions in the rulebook!  So they are now CodeBlade models!!  Say hello to the Iron Samurai faction and the Compliance Officers!

Iron Samurai (Right to Left): S.U.M.O; 3x Iron Samurai Duellists; Freelancer (Muscle) Iron Samurai (Right to Left): S.U.M.O; 3x Iron Samurai Duellists; Freelancer (Muscle)
Compliance Officers (Right to Left): Riot Squad; Compliance Officer, Compliance Sergeant, Counter Intel Officer; Freelancer (Muscle)Compliance Officers (Right to Left): Riot Squad; Compliance Officer, Compliance Sergeant, Counter Intel Officer; Freelancer (Muscle)

I created the two forces to match the models primarily, but also chose to squad build quite equally.  The squad point value for each model is based on their “Personal Honour” characteristic, and you build to a value of 10.  So I chose to build each squad with one model with a value of 3 and three with a value of 2.  That gets to 9.  Then each squad took one model from the Freelancers faction which has a range of models with a value of 1.  I took a “muscle” freelancer for each squad to make a total of 10 PH for each squad.

Interesting to note here, is that the Iron Samurai and the Compliance Offices (and also the “muscle” Freelancers for that matter) are the most ‘traditional’ in terms of wargames.  That is they major on ‘kinetic’ skills which means physical damage.  Outside of those two, there are factions that major on Stealth or Hacking skills – these are control mechanics.  There are factions that have hardly any kinetic skills and are almost 100% control.  That will be very interesting to explore, to see how that works and balances with the objective play.

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