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Entropy City:  Making a Wargame

Entropy City: Making a Wargame

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First update of 2024

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After the stress that was Pax Australia I actually found myself in a desperate need of a break, realistically I hadnt really taken one since I restarted this project 18 months or so ago and I finally reached the point where I knew I needed a break. So what has happened since then?

Lots of small tweaks and trying to plan ahead ojn how to be a smarter developer (this is me calling myself out on my own faults not having a go at developers). While hyper focusing I was doing Entropy Cityand nothing else bar the occasional game of Bushido or an rpg etc etc. But Ive actually started putting together warbands and grabbing things for mini projects inm between grinding but thats enough of my excuses.

Miniatures on foot but how do they work?

About 3-4 months into my project I took some feedback from people that suggested they had wanted to have some characters on foot as wel as on bike, I immediately nodded and put it in the back of my mind until I felt I was ready to start pushing  new things in again, I’ve always wanted the focus of Entropy City to be the bikers but from the very very start of this feedback Ive always had a question that plagued me.. Yeah but where do they fit into the game? Why would you ever use them

People on foot would have to be slow, so theyre never going to reach the battle so how does this work. Well Ive finally started to find the answer to these questions and the first “duh” moment actually answers one of the questions I had in a previous update. The place of the on-foot miniatures is to set the traps, they start further up the board setting up the traps for when the enemy arrives, this fixes both of the major issues, then they’re there to support your bikers and help them get up in the case of a crash.

Some scary news

So last week we got a piece of news claiming that pirates had stolen the Kelp design and had it selling on Amazon before the Kickstarter was completed, an absolute terrifying thought, granted I’ve already been pretty careful with how much I share and Im far from finished anyway but just be careful how much you share, just to cover yourself from thieves. I’ll continue to be open about my development, I’m not a big name sure I know some people but unless people have the chance to find out about me and the game it will never be a success.

I’ll be back soon with some more chat on the traps, specifically Molotov cocktails

– Jason “The Bruce”

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