Skip to toolbar
Verrotwood

Verrotwood

Supported by (Turn Off)

Battle Report

Tutoring 2
Skill 3
Idea 3
1 Comment

Having waited for over a year I finally got a chance to play Verrotwood. I had rolled a couple of cults for my friends and we got stuck in.

The scenario was a relic hunt, so we scored VP for relics, enemy cultists killed and any critters killed.

Battle Report

We tried a relic hunt scenario, three teams five relics and a randomly determined piece of special terrain in the middle.

We got Wicked Terrain which lures people in and requires an intelligence check to escape from. Not sure we got the rules 100% right on these bits. But it’s not an exhaustive ruleset so a bit of common sense and house ruling is inevitable.

Combat is brutal enough in Verrotwood, but two cults ensnared made for a bloody scrum. The third cult, the Halflings became embroiled with a shambling undead critter, strong and hard to kill.

We added a house rule to increase the chances of more beasties being added. We came up with ways to keep track of things as we went along. The next game will be slicker and even more fun.

1
Leave a Reply

1 Comment threads
0 Thread replies
1 Followers
 
Most reacted comment
Hottest comment thread
1 Comment authors
horati0nosebl0wer Recent comment authors
newest oldest most voted
horati0nosebl0wer
Cult of Games Member
19649xp

A proper dead wood feel to the table for deadly encounters. Hats off to getting table time.

Supported by (Turn Off)