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02 Hundred Hours - Supply Dump Raid

Tutoring 4
Skill 4
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Another game of 02 Hundred Hours however this time we tried something slightly different.

Grey for Now Games published a free download of North Africa scenarios and linked campaign (available from the website) and it also provides a multi-player variant we used for the raiders.

The SAS raiders were controlled by “Broken Dice”, “Uncle Albert” and Nigel, while I controlled the DAK forces. The raider players each took a character model and dividing the normal troops between them.

The scenario was a Supply Dump raid where the raiders had to destroy the supply truck (only 1) and as many of the supplies they could manage (there were 4 on the table). We also used the “weather events” included in the North African set. The starting weather was a “dust storm” so visibility was reduced t0 10″ at the start of the game.

The first turn sees the raiders infiltrating through the palms while the DAK forces blithely continue of their patrols.

Turn 2 sees Nigel’s character leaped into action and take out the guard who is patrolling near the entry point and then calmly hides the body under the “Nissen” hut! While the German NCO decides that there is nothing to be seen and turns his back on the advancing raiders!!

Things start “hotting up” as several of the raiders now have “alert” tokens on them due to making noise as they move up to the targets. However the German patrols remain oblivious as they are more than 10″ away or fail their “recon” rolls to spot the enemy.

The raiders are now in position to place charges on the primary target of the supply truck. A German patrol still hasn’t been able to see the SAS officer crouching behind a pile of supplies and things are about to get noisy as the SAS prepare to open fire. The raiders are now in position to place charges on the primary target of the supply truck. A German patrol still hasn’t been able to see the SAS officer crouching behind a pile of supplies and things are about to get noisy as the SAS prepare to open fire.
The German NCO finally spots the SAS officer and opens fire with his SMG and misses, now this isn’t the only chance he gets he manages to miss a further two sets of shots!!! A total of 9 dice rolled and not a hit between them ☹️.The German NCO finally spots the SAS officer and opens fire with his SMG and misses, now this isn’t the only chance he gets he manages to miss a further two sets of shots!!! A total of 9 dice rolled and not a hit between them ☹️.
The NCO survives the shot from the SAS Officer but the patrol takes fire from one of the troopers and one is taken out and the other fails his “trauma” roll and is distracted for the next turn. The NCO survives the shot from the SAS Officer but the patrol takes fire from one of the troopers and one is taken out and the other fails his “trauma” roll and is distracted for the next turn.
Now Nigel’s character goes full “Paddy Mayne” and starts taking out the German reserves as they enter the board!Now Nigel’s character goes full “Paddy Mayne” and starts taking out the German reserves as they enter the board!
Near the supplies and truck all hell has been let loose as the other infantry patrol and the NCO have both been taken out and the Dog Handler suffering a near miss and again failing his “trauma” roll and will miss his next turn. In all the chaos “Broken Dice” has managed to place a demo charge in the truck and managed to move away before the explosion takes place (a valuable lesson he leant in a previous game). Near the supplies and truck all hell has been let loose as the other infantry patrol and the NCO have both been taken out and the Dog Handler suffering a near miss and again failing his “trauma” roll and will miss his next turn. In all the chaos “Broken Dice” has managed to place a demo charge in the truck and managed to move away before the explosion takes place (a valuable lesson he leant in a previous game).
The German dog handler launches an attack with his dog but misses Nigel’s character who will continue his one-man campaign against the German reserves. The German dog handler launches an attack with his dog but misses Nigel’s character who will continue his one-man campaign against the German reserves.
The Demo charge in the truck detonates and the SAS move on towards the stacks of supplies and to finish off the dog handler. Grenades are used to destroy one pile of supplies after a couple of attempts. The Demo charge in the truck detonates and the SAS move on towards the stacks of supplies and to finish off the dog handler. Grenades are used to destroy one pile of supplies after a couple of attempts.
Then “Broken Dices” demo expert calmly walks forward and lobs a grenade into a second lot of supplies. Raiders coolly withdrawThen “Broken Dices” demo expert calmly walks forward and lobs a grenade into a second lot of supplies. Raiders coolly withdraw

A complete success for the SAS destroying the primary target and a couple of secondary targets and not suffering ant casualties at all 😒. The German sentries need to get some target practice, and I need to improve my dice rolling.

Overall is was a cracking game and the multi-player aspect worked well.

So at the end of the scenario the scores on the doors were:

“Broken Dice” = 7 pts

“Uncle Albert” = 3 pts

Nigel = 0 pts (should have read the objectives)

But a long way to go in the campaign and I will have me revenge😈

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BryanSquirrel Lordsundancer Recent comment authors
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sundancer
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2024-09-24 Your project has been visited by the unofficial Hobby Hangout. Huzza!

avernos
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are they the timecast roads?

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