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Star Wars RPG Campaign Setting (2019 & 2020) – Reactivated for May the 4th 2022 – Re-opened 2024

Star Wars RPG Campaign Setting (2019 & 2020) – Reactivated for May the 4th 2022 – Re-opened 2024

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Project Blog by grimwolfuk

Recommendations: 639

About the Project

Creating a sector of space for my Star Wars RPG Group, I didn't want it to be within the known planets of the Star Wars canon. This allows me to have some freedom with the sector in creating a living environment for my players.

This Project is Completed

Behind the Scenes - Planets of the Correx Sector

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Skill 3
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Making some image plates for the gazetteer, each of the 37 planets (which have been written up) has an image to represent what the planet might look like from in space to the player's ship as it comes into the system from hyperspace.Making some image plates for the gazetteer, each of the 37 planets (which have been written up) has an image to represent what the planet might look like from in space to the player's ship as it comes into the system from hyperspace.

Interlude - Work in Progress, Possible Player Ship

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Like the look of this ship as a possible player ship so I’m looking to update the information to the game timeline and not from the old republic, an excellent cross-section of the ship to show the compartments. (taken from Wookieepedia and images from artstation)

The XS stock light freighter was a model of freighter used mostly by smugglers during the Great Galactic War and its resultant Cold War.The XS stock light freighter was a model of freighter used mostly by smugglers during the Great Galactic War and its resultant Cold War.

WEG Star Wars RPG Ship Stats

XS Stock Light Freighter

Craft: Corellian Engineering Corporation XS Stock Light Freighter

Type: Light Freighter

Scale: Starfighter

Length: 35 meters

Skill: Space Transports: XS Stock Light Freighter

Crew: 2; 1 pilot, 1 co-pilot; 2 gunners (optional)

Passengers: 5

Cargo Capacity: 150 metric tons

Consumables: 3 months

Cost: Not available for sale

Hyperdrive Multiplier: x1

Hyperdrive Backup: x10

Nav Computer: Yes

Maneuverability: 3D

Space: 10

Atmosphere: 380; 1100 km/h

Hull: 4D

Shields: 1D; 1D

Sensors:
Passive: 25/1D
Scan: 75/3D+1
Search: 85/3D+2

Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Front
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D+2

2 Double Laser Turrets
Fire Arc: Turret (Ventral and Dorsal)
Crew: 1
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

2 Proton Torpedo Launchers (6 torpedoes; 3 each launcher)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 100/300/700 m
Damage: 9D

Game notes:

Easy to Modify: The XS Stock Light Freighter is designed for easy modification and repair. Characters receive a +2 bonus to any skill rolls to modify or repair the XS Stock Light Freighter.

Other Ship Features: Recreational lounge, medical bay, large cargo hold, conference room, cafeteria.

Interlude - How the Empire could have won the BATTLE OF SCARIF | Star Wars Explained

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Skill 3
Idea 3
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Interlude - Work in Progress, Possible Imperial Fleet Ship

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Skill 4
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The Onager-class Star Destroyer, nicknamed the Siege Breaker by members of the Rebel Alliance, was a type of rare capital ship and superweapon deployed by the Galactic Empire that was shrouded in secrecy. The Onager-class was considered to be a possibly greater threat than the Death Star, and was seen by the remains of the Empire as a vital instrument to regain power after the Battle of Endor.The Onager-class Star Destroyer, nicknamed the Siege Breaker by members of the Rebel Alliance, was a type of rare capital ship and superweapon deployed by the Galactic Empire that was shrouded in secrecy. The Onager-class was considered to be a possibly greater threat than the Death Star, and was seen by the remains of the Empire as a vital instrument to regain power after the Battle of Endor.

Future Development - Expanding the Sector - Coming Soon

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Skill 5
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Future Development - Expanding the Sector - Coming Soon

Correx Sector Map (Player & GM Versions) includes the Rebel Base and Vode An and changes to the Hyperlanes (some of which have been removed) the map now including a key to show the difficulties of navigating that lane within the sector.

Looking to expand up from the Correx Sector into a new region of space for the players to explore. I’m thinking about adding some planets bout also create it like the pathfinder kingmaker where they are investigating the sector and maybe becoming in charge of the some of the planets etc.

Future Development - Expanding the Sector

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Skill 4
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Finshed the expanding the map and naming all the planets in the next part of the galaxy far, far, awayFinshed the expanding the map and naming all the planets in the next part of the galaxy far, far, away
Updated version fo the map with a renaming of one of the planetsUpdated version fo the map with a renaming of one of the planets

The Janutra Nebula Gazetteer - Imperial Hub Station KC166 (Cryocia Outpost) (Complete)

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Skill 4
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Note: Images created with some pages templates and content from deviant art, Pinterest and an internet search then modified in Photoshop CC2020.

The Janutra Nebula Gazetteer - Imperial Hub Station KC166 (Cryocia Outpost) (Complete)

This outpost was originally constructed by the Trade Federation a few years before the blockade and then the Battle of Naboo, Cryocia Outpost, as it was named, was designed as a commercial facility positioned along a more prominent trade route at the time. The outpost was built to accommodate a large number of permanent vendors, including living quarters and recreational facilities for the residents and administrative staff.

With the rise of the Empire, the Imperial Military took control of the station due to its placement along trade routes and was renamed as Imperial Hub Station KC166.

The Empire uses the station to monitor traffic along the hyperspace route between Correx and Janutra and to be used as a staging area for local strikes as necessary. To this end, two Pursuit-class cruisers, two Interdictor-class cruisers, and one Victory-class Star Destroyer have been assigned to duties staged from KC166 under the direct command of Grand Moff Kyreiken.

While those who control the station changed several times over the years, many of its operations and functions stayed a constant. The Trade Federation used the Outpost for purely commercial reasons. The Empire has continued many of the commercial functions while adding a military presence.

The Imperial Equipment (Rewrite)

Tutoring 2
Skill 5
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Note: Images created with some pages templates and content from deviant art, Pinterest and an internet search then modified in Photoshop CC2020.

Grand Moff  Kyreiken  Personal Flagship, The ISD Oppressor is a freshly commissioned Onager-class Star Destroyer, nicknamed the Siege Breaker by members of the Rebel Alliance, was a type of rare capital ship and superweapon deployed by the Galactic Empire that was shrouded in secrecy.Grand Moff Kyreiken Personal Flagship, The ISD Oppressor is a freshly commissioned Onager-class Star Destroyer, nicknamed the Siege Breaker by members of the Rebel Alliance, was a type of rare capital ship and superweapon deployed by the Galactic Empire that was shrouded in secrecy.

Game Stats

After the Clone Wars, the Empire needed a warship that could shorten the costly and prolonged process of planetary sieges The Onager-class Star Destroyer was developed to swiftly and brutally counter the planetary shields of Separatist holdouts and rebellious Core Worlds. Also known as the Imperial Siege Breaker, the Onager has a tapered wedge shape like many Star Destroyer designs, but with a large hammerhead-like structure at the bow. This wide, forward hull mounts the Onager’s siege-breaker weaponry, either a pair of capital-scale mass-driver cannons or high-powered composite beam turbo lasers. Advanced targeting and sensor arrays help direct these devastating weapons These large systems, and the power amplifiers to use them. take up much of the vessel’s interior. As such, the Onager carries only a fraction of the additional armaments, starfighters. and troops of comparable Star Destroyers.

The Onager’s heavy weapon systems require massive amounts of power, and the power conduits are susceptible to attack. A focused strike to the main weapon system can cause a catastrophic failure to the ship’s systems, critically damaging or even destroying the warship outright. To protect against this, the Onager mounts more than half of its shield generators forward. This does leave the ship’s flanks and engines vulnerable. but designers consider the trade-off acceptable.

Onager-class Star Destroyer

Craft: Rothana Heavy Engineering Onage-class Star Destroyer

Type: Star destroyer

Scale: Capital

Length: 1,204.44 meters

Skill: Capital ship piloting: Onager

Crew: 25,200; skeleton: 730/+10

Crew Skill: Capital ship piloting 5D+2, capital ship shields 5D, sensors 3D+1, astrogation 4D, capital ship gunnery 5D

Passengers: 240 (troops)

Cargo Capacity: 16,000 metric tons

Consumables: 1 year

Hyperdrive Multiplier: x1.75

Hyperdrive Backup: x6

Nav Computer: Yes

Manoeuvrability: 1D+1

Space: 3

Hull: 5D+2

Shields: 3D+2 (1D must always be placed front)

Sensors:
— Passive: 50/1D
— Scan: 100/3D
— Search: 200/4D
— Focus: 6/4D+2

Weapons:

6 Twin Heavy Turbolaser Batteries
— Fire Arc: 3 (front, left), 3 (front, right)
— Skill: Capital ship gunnery
— Fire Control: 0D
— Space Range: 3-15/35/75
— Atmosphere Range: 6-30/70/150 km
— Damage: 7D

24 Heavy Turbolasers Batteries
— Fire Arc: 12 (front, left), 12 (front, right)
— Skill: Capital ship gunnery251
— Fire Control: 1D
— Space Range: 3-15/35/75
— Atmosphere Range: 6-30/70/150 km
— Damage: 5D

20 Point-Defense Twin Laser Cannons
— Fire Arc: 5 front, 5 left, 5 right, 5 rear
— Scale: Starfighter
— Skill: Starship gunnery
— Fire Control: 4D
— Space Range: 1-5/10/20
— Damage: 4D

Orbital Bombardment Particle Cannon (Planet Breaker)
— Fire Arc: Forward
— Scale: Capital
— Skill: Capital ship gunnery: Super Laser
— Body: 7D (capital scale)
— Space Range: 1-10/20/50
— Damage: 2D to 12D*

Notes:
1. Docking Bays: 2

2. Complement: 36 TIE (a mixture of makes including TIE/AT), 6 Lambda Shuttles, 2 Assault Shuttles, 1 Command Shuttle

3. The Onager’s power systems can generate 2D of damage per 12 rounds (1 minute). The Onager’s mass drivers can only fire at maximum power.

4. Overload Vulnerability: When the particle cannons are Heavy damage or worse and 6 comes up on the wild die, roll whatever energy has been stored against the Strength of the cannons.

This ship was optimized for stealth, with a dark, sloped hull and composite skin. The crew cabin was sparse, with simple crash seats and storage straps. The foldable lateral wings decreased the shuttle's footprint when on the ground. The wings contained HoloNet and Subspace antennae to maintain communications when in deep space. Laser cannons were attached to the bottom of the shuttle and on the tip of each of its three wings.This ship was optimized for stealth, with a dark, sloped hull and composite skin. The crew cabin was sparse, with simple crash seats and storage straps. The foldable lateral wings decreased the shuttle's footprint when on the ground. The wings contained HoloNet and Subspace antennae to maintain communications when in deep space. Laser cannons were attached to the bottom of the shuttle and on the tip of each of its three wings.
The TIE-AT or TIE Assailant, an experimental fighter assigned to the 141st Fighter Wing under the command of Baron Dandnoe Haycelli.The TIE-AT or TIE Assailant, an experimental fighter assigned to the 141st Fighter Wing under the command of Baron Dandnoe Haycelli.

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