“Return to Normal” Gaming Challenge
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About the Project
My Personal challenge to create two table-ready Saga: Age of Magic armies by this summer, in the hopes of running Demos at my FLGS when things start “returning to normal.” A bonus is it gives me a project to distract me from the day-to-day grind of COVID working from home.
Related Game: SAGA
Related Company: Gripping Beast
Related Genre: Fantasy
This Project is Active
Shark head...
More expansion of my undersea army using models from the Wrath of Kings range. This time Carcharadon Gladiators, half-man, half shark. They are bulky and savage enough to make good Hearthguard. The other potential use is as The “Shape Shifter” legendary unit available to the lords of the Wild.
To tie them in with the rest of my army, they are mounted on custom corals reef bases, and several are given cast green stuff shields which match those of the GW Indoneth (see below).
One big decision I need to make is the skin tone. Do I paint them blue-grey like sharks, or do I try and paint a version of the Islander skin tone of my sea elves, so they give the impression of being a “transformed” elf rather than a completely different creature.
Armored might
So here are the next steps in my green stuff casting project. While I liked these Wrath of Kings Sea creatures, they lacked a visual link with the Games Workshop Idoneth Deepkin that composed most of my force.
in previous posted I used “blue stuff” to create molds of various Idoneth armor bits, and then green stuff cast them. While it takes some careful work with a sharp knife to clean up the casts, the results are pretty good. I’ve glued them to my creature, and will paint them in the same bone color as my other Idoneth armor. I might also sculpt in some hooks and straps to make them look more intentionally attached to the model.
Now I just need to case a second set for the other model..,
Crowd-Sourcing Ideas
Ok everyone, looking for some help from the community. I’m looking to expand the sources of models for my undersea saga army. I’ve identified the following:
1) GW Idoneth Range
2) GW Dark Elves – some pirates and sea creatures
3) Wrath of Kings Hadross
4) Nolzurs DND miniatures have a number of sea creatures, water elementals, etc.
5) The Other Side – Wyrd Games Gibbering Hordes faction
Anyone know of other “sea creature” or “undersea” miniature lines?
thanks!
Elemental power
Picked up the Nolzur’s Dungeons and Dragons Water elemental miniature. For $8 there was no reason not to use it for something in an ocean-themed army.
What are peoples thoughts? I’ve thought of the following uses:
1) A monster – but it’s not overly large or intimidating compared to other monsters
2) A base terrain feature – for a hero or wizard. In particular having a wizard frame by it or riding atop it could be very cool
Need more bitz
So, in an effort to tie together the numerous models from various manufacturers that make up my army, I’m experimenting with adding the seashell-like armor plates from the GW Idoneth range to non-GW models. Not only will they act as a common visual theme, the striking bone color will tie the different parts of the army together.
however, the Idoneth kits come with fewer of these extras than I’d like, so I’m experimenting with “blue stuff” mold making. Bought the stuff on Amazon, heated up in hot water, pressed bits in, and cooled in cold water. Later I pressed in green stuff, and left to cure overnight.
Overall I’m pleased with the results. I need to cleanup the extra material with a hobby knife, but the detail looks good, and mold making/material extraction is a breeze.
Now I just need a tornado
Been a while since my last update. Recently I picked up one of the GW Broken Realms boxes. The Idoneth one came with the commander model and two sharks. As I liked both these models, it was a bit of a no-brainer, as it gives 3x $45 models for $90, essentially giving you one for free.
I’ve assembled the commander and one shark, and started painting the shark. No conversions here, basically assembled per the instructions. I’m following the same color scheme as my other Idoneth, using bone/shell colors rather than metallics for the armor and weapons.
This model was also my first real use of the airbrush my wife got me for Christmas. A nice organic model like this is a dream use for airbrushing. Primary colors for the shark flesh were Vallejo Mirage Blue, darkened with Vallejo Black grey, or lightened with Vallejo light sea grey for shadows/highlights.
Hunters and Reavers
Been a while since my last update, as it took me a while to work through this unit. I’m using GW Indoneth as the base of the force, but painting them up using a Pacific Islander skin tone/color scheme.
it’s the first time I’ve experimented with a non-Caucasian skin tone on a larger scale, and I’m still working on it. This skin tone is:
- GW Blood reaver flesh
- Agrax earthshade
- GW knight questor flesh/ Blood Reaver flesh 50/50 mix
- Knight Questor Flesh
Also, as these are meant to be from an undersea force, I tried replacing metallic components with bone/shell for the weapons and armor plates. The bone color also gave a nice contrast to otherwise dark models. Colors:
- Vallejo stone grey
- GW Seraphim Sepia Wash
- GW wraithbine edge highlight
- white spot highlight
While I like the result, I need a break before doing another of these units.
Questions and C&C welcome!
Another. Beastie for the Saga Force
Completed a creature for my aquatic Saga force. This is some crazy beast from the Hadross faction of Wrath of Kings. I have 2 of them, but have only painted one as as I wasn’t sure how to approach the paint job. It’s been a while since I’ve painted something organic and non-humanoid.
Overall I like the result. However, I think I might need to add some armor/barding to tie it in with the rest of the force.
Lava bases
Experimenting with basing for the Volcanic Dwarves that are the second half of this Saga project. These were home built with just cork board, green stuff, and wood glue. Now that the process worked. I’ll do a tutorial when I do the larger batch build.
I also got to play around with the new airbrush my wife got me for Christmas. It worked fairly well for this, but I think I need some kind of glaze to make it look less “dry”.
Test Model
Took a swing at the test model for the sea elves. I decided to go with a Pacific Islander skin tone, rather than the pale sea-foam color of the GW models. To pull this off I needed to add some other bright color, so used bone for the armor, which also helped me avoid the use of metallics. I think I might need to go a little lighter on the skin tone to counter the dark blues, browns and greens, but I think overall it came out well.
First Model Comlleted
So here’s the first completed model for my Undersea Lords of the Wild force. This is a Shell Cracker from the Wrath of Kings model Range. I’ve got 2 of them, and will probably expand it by another two to get a full unit of 4 Hearthguard. Im not sold on the swords they come with. I might kitbash them out with extras from the Idoneth range.
I plan to use the same dark sea-green in the clothing of all the models to tie them together.
Continued basing progress
So continued progress on my coral reef basing experiment. This first step shows the base with a layer of painting.
- Vallejo khaki basecoat on the sand,
- Washed Sand with GW Seraphim Sepia wash
- Drybrush with Vallejo Buff, or similar bone-like off white
After that, the coral was painted with GW Rakarth Flesh
- Wash coral with Athonian Camoshade (GW)
- drybrush with rakarth flesh (GW)
- Lighter drybrush with white
Coral reefs are often colorful, not just grey, so in the next step, I washed layers on the sides of the reef. Bottom half was washed purple, top half GW Colia Greenshade. I did the green while the purple was still wet, so they blended together at the edge.
Lastly I dry brushed again with the same Rakarth and white. Unfortunately it seems I didn’t snap a photo at that step.
after that, I took some brighter washes and paints (Caraborg Crimson, Fuegan Orange, Wraithbone) and picked out some shells and coral blooms.
Lastly I mixed some water-effects resin with a little blue-green paint, and poured it gently around the reefs. The resin doesn’t flow like water, it’s more viscous, so I needed to use a toothpick to tease it into the tighter corners.
It’s all ‘bout dat base...’bout dat base (again)
Next update. No painting yet. However, as the WoK models come with these lovely recessed bases, I though I would try having them match in off a coral reef. These could turn out really cool…or fail horribly.
I started with cork board which I heavily distress with cutters and a knife, and glued it into the recessed area of the base. I then added superglue and baking soda as the main “grit” as it’s super-fine like beach sand. I then added small patches of normal playground sand for variety. Lastly I added small blobs of green stuff, and textured it by poking it with a sculpting tool, to give the appearance of coral “blooms”.
First update, first sea beasts
First update is my first set of minis for my fantasy undersea/sea elf army. Two sets of sea creatures from a game called Wrath of Kings. Picked up from the sales table at my local game shop. The “Shell Crackers” (conk shell guys) will make excellent Hearthguard (elite infantry) while the tentacle beasts will make great quadrupedal creatures, even if their bases are slightly large.
Project Kickoff
I’ve decided to take upon myself what I’m calling the “Fauci-Ouchi-Gaming Challenge” (I saw somewhere on social media a small child use the term for the COVID vaccine, and I’m using it from now on). The challenge is to pick a new game, and complete at least two small forces for it before the summer. This serves two purposes: (1) to give me a project to distract me from the daily WFH grind, and (2) allows me to run demo games when things start being more “normal”.
My pick: Saga, Age of Magic by Gripping Beast Games.
Saga AoM is a miniature agnostic fantasy game, like Warlords of Erehwon, allowing you to use any company’s minis. This makes it great for players with orphaned fantasy minis. What I also love about it is it has force themes, rather than armies lists. Each army has mostly the same units: Warriors, Levies, Hearthguard, Creatures, Monsters, War Machines. What makes armies unique is their “Battleboards”, sheets of special rules and abilities that can be purchased during the game.
Army themes are made to cover play styles, rather than races. The Great Kingdoms, The Lords of the Wild, The Undead Legions, the Otherworld, The Horde, and the Masters of the Underearth. This means not only could the same theme cover very different races, but the same army could be played using different themes game to game. The “Lords of the Wild” can represent Spider-Riding Forest Goblins, Wood Elves, or Beastmen, while beastmen could be played as “Lords of the Wild” one game, and “The Horde” the next. This format gives an enormous amount of both gaming and modeling flexibility.
If interested in learning more about the gameplay, you can watch videos on the Saga Thorsday challenge. A warning, he doesn’t have the most engaging vocal delivery.
My planned forces are a respin of my Warhammer Fantasy Battles Dwarves, and my own alternative take on a Sea Elf army. More to come on these.