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Demonsub is Exploring Space Station Zero

Demonsub is Exploring Space Station Zero

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Project Blog by Demonsub Cult of Games Member

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About the Project

A project to chronicle my thoughts, photos and games of Space Station Zero by Adam Loper and Vincent Venturella.

This Project is Active

Into the Fire - Challenge 1: Docking Bay Access Port

Tutoring 9
Skill 11
Idea 12
No Comments
My book arrived which is good timing as here’s my first battle report, now with minimal text and lots of pictures.My book arrived which is good timing as here’s my first battle report, now with minimal text and lots of pictures.
The air smells strange with some sort of gas. The leaks will have to be found and fixed before we can move on to the next section.The air smells strange with some sort of gas. The leaks will have to be found and fixed before we can move on to the next section.
Live wires are strewn across the floor that spark with the slightest movement. Everyone will have to tread carefully while others try to disarm them.Live wires are strewn across the floor that spark with the slightest movement. Everyone will have to tread carefully while others try to disarm them.
Beck, the ace pilot with his quick reactions and awareness rushes and finds the first leak, while managing to avoid all of the live wires. He does start to feel a little light headed though, from the gas.Beck, the ace pilot with his quick reactions and awareness rushes and finds the first leak, while managing to avoid all of the live wires. He does start to feel a little light headed though, from the gas.
The chief engineer, Trevor, finds another leak and readies his tools.The chief engineer, Trevor, finds another leak and readies his tools.
Unfortunately the gas is too much for Beck and he falls to the ground unconscious.Unfortunately the gas is too much for Beck and he falls to the ground unconscious.
Trevor begins work but it will take a while. He’s starting to feel a little faint. Better work faster.Trevor begins work but it will take a while. He’s starting to feel a little faint. Better work faster.
Hard man Renton, the soldier, started work on the live cables and, along with scientist Lars, they managed to disconnect them, making movement much safer. Unfortunately, the gas gets to Renton and he collapses.Hard man Renton, the soldier, started work on the live cables and, along with scientist Lars, they managed to disconnect them, making movement much safer. Unfortunately, the gas gets to Renton and he collapses.
The Commander, Roykirk, finds a third gas leak and starts to work on it. He’s also starting to feel lightheaded but he cannot let it affect his judgement.The Commander, Roykirk, finds a third gas leak and starts to work on it. He’s also starting to feel lightheaded but he cannot let it affect his judgement.
Medical Officer Tirgarde checks up on Treva, who’s just managed to shut off the gas for that vent.Medical Officer Tirgarde checks up on Treva, who’s just managed to shut off the gas for that vent.
Arianna and Lars both arrive at the vent which is the leaking gas that Beck collapsed in front of, and start to work on it together.Arianna and Lars both arrive at the vent which is the leaking gas that Beck collapsed in front of, and start to work on it together.
With the poison gas shut off and the sparking electric cables shut off the crew take a little time to recover before heading deeper. Although Renton is none the worse after his collapse, Beck is still feeling a little weak so he’ll take a short rest while the others press on into the next room.With the poison gas shut off and the sparking electric cables shut off the crew take a little time to recover before heading deeper. Although Renton is none the worse after his collapse, Beck is still feeling a little weak so he’ll take a short rest while the others press on into the next room.

A Voice in the Wilderness

Tutoring 11
Skill 13
Idea 13
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Recently released the new game Space Station Zero from Adam Loper and Vincent Venturella, is a solo (or cooperative) game in which you are trapped in a giant alien ship and have little choice but to either get drunk or explore its vastness. 

This game is ideally suited to me as it’s solo and miniatures agnostic. It has a list of small scenarios which are in a semi-random sequence forming a story as you delve deeper. It fits in nicely with my terrain and miniatures collection and works as a smaller game alongside Five Parsecs and Stargrave.

In my mind Space Station Zero is more of a wargame version of a gamebook but for the gaming table.

I wanted to get playing pretty quickly as I have a week off work coming up, so for my first crew I raided my painted Core Space Collection and came up with this crew.

The Crew of Maria’s Hope: Backrow (left to right) - Tirgarde (medical officer), Arianna (scientist), Renton (soldier), Lars (Scientist) and Frontrow (left to right) - Beck (Ace Pilot), Roykirk (Commander) and Treva (Chief Engineer).The Crew of Maria’s Hope: Backrow (left to right) - Tirgarde (medical officer), Arianna (scientist), Renton (soldier), Lars (Scientist) and Frontrow (left to right) - Beck (Ace Pilot), Roykirk (Commander) and Treva (Chief Engineer).

I chose to have 6 crew (rather than 8 or 4) plus a Commander which would give me average stats for each miniature, for type of ship I chose “exploration” which gave me a wide range of crew types and for an edge I chose “smuggling” which allowed me to kit out my crew with some extra pieces of equipment.

For enemies the game loosely recommends some fleshy mutant miniatures and some robotic miniatures. 

For the fleshy models I plan to use these Gates of Antares miniatures from Warlord Games.For the fleshy models I plan to use these Gates of Antares miniatures from Warlord Games.
For the robotic models I painted up these Drones from Core Space First Born by Battle Systems.For the robotic models I painted up these Drones from Core Space First Born by Battle Systems.

As I haven’t read most of the scenarios yet, so as to preserve the mysteries to come, I may need other miniatures, most of which I plan to use my Core Space collection.

For terrain I’ll once again go to Battle Systems, although some Infinity cardboard terrain might make an appearance depending on the scenario.

The game uses D12s and you need roughly 10 of them, so after a quick check I played an order and they arrived today.

Shiny new dice. Let’s hope that they don’t roll too many 1s.Shiny new dice. Let’s hope that they don’t roll too many 1s.

The timing of the release of this game was pretty nice as I’d just started getting back into science fiction after a long overdose of fantasy and I’d just received some Pig-Iron Production models after watching them on a recent Weekender as the “Indie of The Week”.

Taking some of these I formed another crew which I plan to use once I’ve painted them up, for a second playthrough.

The front left model is a Void miniature, and the front centre model is an infinity model, the rest is Pig-Iron.The front left model is a Void miniature, and the front centre model is an infinity model, the rest is Pig-Iron.

I also tried out my new Greenstuff World hexagon roller for the bases. The reason for the rubble was to disguise the puddle bases that most of the miniatures are on, and besides quite a few models have a foot on a rock.

 

I’m pretty excited with Space Station Zero and I’m looking forward to playing my first games very soon.

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