Warren and Darrell have a good talk over the Tyranid FAQ
July 29, 2010 by lloyd
Warren and Darrell have a good talk over the Tyranid FAQ and see what they think of it. There's been a few big clarifications that many members of the community didn't like. But hey! It's official now!
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love the vid guys.
the like to the FAQ comes up ‘page not found’.
Another good video guys. I have to agree it was a straight forward FAQ for once. And I’m glad to see the Doom can’t suck souls from transported troops. Time to buy more waveserpents I think 🙂
About the only sour note about the FAQ is that you now cannot place a Warrior Prime in a spore along with other warriors. Even though Space Marine ICs can join a unit in a Drop Pod.
The issue with the DOM if you allowed spirit leech within vehicles it’s too powerful and I agree with BOW it would not be in the spirit of the game. With the release of the FAQ I think there is a certain resentment by Tyranid players that perhaps GW is sticking it too them because it’s to much competition on marines. Which I believe space marines/IG get way more attention then other races. However, I think this FAQ ruling doesn’t really have anything to do with a bias. It just throws out something that really shouldn’t be in the game.
You shouldn’t GET COVER from the parasite… D:
I agree with most of what you’re saying here fellas, almost everything was things the community was expecting anyways and the liberal interpretation of the DoM rules was crazy cheesy. I used it in only one game and felt really ashamed for doing so because it was a friendly game and it completly decimated my opponent.
But there was one thing that was completly against the fluff, existing game mechanics and every sence of fairness, it was the fact that Shadow in the Warp doesn’t affect psykers inside vehicles. But psychic hood and the eldar Runes of Warding does. Now it isn’t a game-breaker for the nids, but it’s an unecessary slap in the face really. It was a good way to stop the standard farseer in a serpent from putting out guide/doom for one round if you popped down in a pod near them.
Also the lash whips knocking people down to i1 BEFORE any modifiers such as Furious Charge has been applied, bringing charging Death Company or Khorne berserkers up to i2 was also something they could’ve skipped since warriors and primes are already i4 and up so it wouldn’t matter, also letting howling banshees get their i10 hurts.
Anyways, that’s about it from me regarding the FAQ, nothing too painful but nothing really generous either.
The rule for a mawloc does state a str 6 attack with AP2, and if the template is on a vehicle then its attack is done to the rear armour, so it does deam it as a shooting attack.
Well apart for lycander i can’t think of anything with an ap value in commbat so i would agree.
Agreed that the sting Nid players have with the FAQ is more the ruling to Shadow of the Warp. It makes no sense fluffwise and frankly is just an over-all nerf to the codex.
Personally, I think allowing cover saves from the Doom was a bit of a daft ruling, but the vehicle one was sensible.
And of *course* the Mawloc ruling was supposed to be that way. The problem is, guys, that a lot of people will stubbornly argue for RaW, regardless of how obvious the intention of the rule is (another good example of that would be the Torment Blade argument in the Fantasy Daemon book).
The saddest thing about the FAQ is that there was a (very whingy) group that tried to start a petition to get the answers changed, just because they didn’t agree with the answers. Some people are never bloody satisfied, eh.
Nothing to do with the vid.. well why all the gw stuff in the background? why not mantic? why not wargames factory? Avatars of war? something?
FAQ is okay. No prime in the spore dissapointing, however.
got2 say i think the nerfing of the frex may have been due to the fact tht people already have loads of them so they wouldnt sell many more and that they wanted to sell lots and lots of the new trygon boxed sets as they are more expensive.
This is so obvious, everyone knows it.
Honestly, I must say I’m a bit disappointed in the FAQ. Really, they ruled ‘okay’ on some of the issues, but the questions where, if you look at imperium and other codices, are all ruled the same way, have been somehow inverted for Tyranids. All in a way that weakens the Tyranid codex. For example: Marine IC’s can join units in a drop pod, Tyranids cannot. Imperium Psykers can use abilities while inside of a vehicle, and Eldar can use theirs on embarked units. However, those same vehicles somehow provide psionic immunity to Tyranids? Sorry, I don’t see the balance. Also, while I don’t agree with the rulings to the Doom of Malantai, I do see that as it is, it was overpowered. Therefore I would agree to either providing cover or to making embarked units immune. GW instead does both. Horribly unnecessary and really, kind of depressing for Tyranid players. Finally… Shadow in the Warp… a force so powerful it has heralded the arrival of each Hive Fleet, and driven numerous psykers who have witnessed it insane… unless they were in a car. Sheesh. Don’t even get me started on THIS particular backhanded slap.
All in all, though, I can really only come up with one reason why GW would go out of their way to cripple and weaken what I’d considered to be (sans Malantai) one of the more balanced codices of this edition. It’s the money. Currently, most of GW’s customers purchase one of the many colors of marines at some point. (Or Guardsmen.) If we consider the possibility that a company like GW is willing to weaken a certain army in order to make their more expensive and readily available armies more appealing, well… I guess that answers everything. After all, this is GW, aka the Price-Hike Princes. I believe that GW’s plan is to make the $20 Malantai/Zoanthropes weaker… for those who have bought the $35/$50 vehicles, and so forth…
Who was it that said that the Tyranids had been nerfed by the new codex? Come on guys: a hive tyrant has gone up from WS5 to WS8! That is higher than an Eldar phoenix lord!!!
So what? He still hits on 3+ and is hit and is usually hit on 4+. That doesn’t change anything in the current metagame. So, this seems more like a fake buff, especially since the price of the new über-Tyrant has been increased significantly AND the usefull upgrades are pricey, too.
As a ‘Nid player I don’t care what they do to ‘Nid “characters” it’s a swarm army that swamps the enemy (or lunch as ‘Nids say) with hordes of fairly standard gribblys not heroic individuals, everyones destiny is the digestion pools BWAHAHAHAHAH
/ahem
Sorry, got carried away there …..
The FAQ proves how incredibly badly this codex was written. The fact that the rules for combining tyranid bioweapons was left out, as written the rules catagorically state you do not combine weapon effects (page 42 fighting with two close combat weapons), and that it was just supposed that tyranids were allowed this was very sloppy. Although they did put in lots of cool new creatures with intresting abilities, they utterly failed to explain them properly. A properly written codex shouldn’t have to have an FAQ just to correct all the glaring errors and basic fundamental army abilities in the writting, but to cover what ifs and oddities that might occasionally arise.
I’m glad they’ve done this but shouldn’t have been necessary
@yanhunt: +1
That is my main concern. BoW say: “good, solid Dex” AND “best FAQ”
This is a paradox. A solid Codex doesn’t need a best FAQ.
Additionally i dislike this new tight-lipped yes/no answers. Warren calls this clear cut, to me this style deems un-explanatory and reproachful. They should have used the Doom-debate, to explain, how they envision vehicles und units inside to be played. 5th Ed has brought a change from previous editions, where units inside were NOT on the table at all. They could explain better how much they ARE on the table now. yes/no doesn’t clarify anything.
Next problem are some really strange answers, especially the Prime within Spores, a total contradiction to the rules in the RB, why? Again, no explanation.
Tyranids are my first army, i’m playing them for 13 years, this is the worst codex they ever had (fluff-, rule- and clarity-wise) and a contradicting FAQ after 6 months! GW has done much better with other Dexes in this Edition and has failed with their first non-Imperial attempt, since so many units are useless (carnifex, pyrovores, warriors and raveners and so on).
I have to add, that most other questions were clear anyway or houseruled in favor of the nids/fluff months ago by me and my gaming-group. And i think most other players did the same.
I have to disagree on some major points here.
One I think doom of malan’tai was looking to be a major contender for tournaments and was taken out.
Now here is the thing.
First off we have an extereme meta game pointed toward mech list anyone who tells me it isn’t is a dirty filthy liar.
With lists like the leaf blower running around vehicles are the bees knees.
If Doom was ruled to be able to effect troops in vehicles it would have been a major shake up to tournament lists because you can no longer crowd the deployment zone and sit and gunline your way to success.
However that being said I think that that ruling is fair because it says in mounds and mounds of fluff that there is spirits in the vehicles or they troops have absolute faith wile inside a vehicles.
That and it would cause multiable problems with other rulings.
However the ruling that people get cover saves.
Ok so doom is sucking your soul and whats keeping it in is the fact your hugging the trenches.
Exuse me?
Any wear it uses it’s gaze to touch it’s minds eye is so stuffed that not even the armour of the mighty terminators can stand against it’s cataclysmic vortex of souls those entering and those leaving.
But, your building protects you.
This took doom from being boarderline to unplayable.
The second ruling I disagree with is shadow in the warp and pychic powers.
Now we all know that shadow is ment to effect communications on a system wide scale.
But to make it more interesting the made it so it has 12″ range, a foot and everyone cool thats pretty decent effect 3D6 with an average 10.5 even though I don’t think stats effect games I still think thats pretty darn good your pretty boardline passing effects in that area.
Did I say we lived in a mech heavy world.
Well you know what we can do to increase that problem.
Not have this effect you guessed it Vehicle!
Now no one can argue that the tyranids is an accessable army.
Nor can you say that they are something that is extremely powerful.
With both of these rulings fairing on the line of the vehicle heavy mech list guys you make it at lot harder.
These are ment to be the egdes that tyranids have.
Credit where credit is due.
Mawlock brilliant job you have confirmed what most sane people thought.
Prime I am accually on there side with because you have him droping in with the Zoanthropes and stuff like this, thats not what he was made for.
Thats rules as written hammering into intended.
Agree with you guys on the point that is well done from the point that it answered a boatload of questions.
The disagreement for me is on how they handled certain things.
Cause they just gave everyone bug spray, they call it mech.
In the BoW Video “Nid Week – BOW Tips: The Bugs of War Army List ” at 8:40, BoW stated “you don’t have to start your game in a dedicated transport”, that they don’t have to put units in the spores and deploy them normaly and drop the spore empty, but the FAQ clearly said you can’t do that, and if the spore has been chosen for a unit, it has to come down in it. Should’ve been mentioned in the video.
Well after RAW you CAN`T deepstrike on enemy modells. Fact. sorry, but codex overwrites rulebook and I`m ok with that. I think the Mawloc is fair enough. I also allowed my opponents to deepstrike on me before, because about everyone wanted to play it that way (not only Nid player) so I said fine lets play it that way to make the game easier.
I think the FAQ Nerfs the doom of Malantai a bit, but bossted the rest of the codex.
IMO the book is good, not cheese but good and fluff.
do they say a mawloc costs 90 points? Its 170points but dont know if its just me that keep hearing it wrong.
Space Wolves are cheesy?
: Wolf Guard (18p) Termy Armor (15p), Storm Shield & Thunder Hammer (30p)
do the math, NOT cheesy.
: Blood Claws W/BS 3, 15p, Berserker Charge (+1 A) but orcs got standart 2 attacks so nvm and with w/bs 3 then its not worth the 15p.
I am not trying to nail you guys down, its just…. BLOOD ANGELS are so cheesy they make the old chaos codex look like it was made to be used as toiletpaper! Every new codex that comes out have to beat all the old codexes/new oldest. Why is it Blood Angels can do so much? They have so many of Space Wolves skills & they can deep strike with a land raider if i remember correct (correct me if iem wrong guys) A Blood Angle army can beat a Tyranid army in melee any day, aaannyy day.
thanks guys for the rule spirit leech help my gamming club has been arguing about that for a while
Personally I like Carnifexs even if their not worth the points they are still fun to just watch them eat up the enemy Land Raider with ease if they make it there then my Mawloc Terror from the Deeps the disembarked Termies
if I dont use the Mawloc I rarly get in to any real close combat vs marines. I ussaly use 15 Geenestealers & mr. slashalot (broodlord) to pop out of the hole after/if my mawloc survives and digs down agen. When you dont have any troops that ar worth the points (exeption Geenestealers) then you have to use thise tricks to win 🙂
the mawloc does not make a hole that nids can get through, it does’nt have subterainian assault