Skip to toolbar
The Doom of Lonkelo

The Doom of Lonkelo

Supported by (Turn Off)

Rallying some more warriors

Tutoring 5
Skill 5
Idea 6
No Comments

So, there was a second game and this time we took no pictures of that. So no half-arsed battlereport this time. Just nothing. Terrible, right?

What I can tell you is that this time the conflict was Ambush, which meant that my warband started in the middle of board, while my opponent got to set up along any board edge he wanted. To make matters worse, the middle of the battle field had three Warped Hunters as a horror, which to me felt like Predators (you know, from Alien VS Predator and the like). The upside was that with me in the middle of it, I had all the more time and opportunity to take down the horrors, while my opponent struggled with difficult terrain. By the time I finished off the last hunter, however, my friend took a few well-aimed potshots at my warband, taking out enough of my guys to win him the conflict. I won the horror this time though. Hah!

One of my guys didn’t survive the post-game roll: the zealot with a big hammer. I therefore decided I was going to hire a replacement zealot, who would also be carrying a shield for protection. Also, I decided to add a Herald for next game and to kitbash a few replacements for other more-or-less old standins.

This is the aforementioned herald. His quality is only a 5+, which also makes him a cheap addition. However, he can insprire a comrade in arms to make a free move or fight action at the end of his turn. Bits used: an arm from the Stargrave crew set, body and head from the empire militia, and finally a standard bearer’s arm from a later GW Empire state troop set (I think…).

My freelancer, who also has a 5+ (which I’ve upgraded to 4+), and who can use an action type he didn’t use that turn for free at the end of his turn (wuuuuuut). He has a Stargrave crew body, a head and sword from a WG landsknecht pikemen set (I think…), and the arms from the old GW Empire militia. Also, I sculpted him a pelt to keep him warm when he’s out freelancing :3

Next up is my Legionnaire. I felt I needed a new mini in part to better fit the theme of my medievalesque warband, but mostly because I gave him a bigger gun: the Thunder Gun! I absolutely loved making this one. The right arm and blunderbus are again from the ever so versatile Empire militia set. HOWEVER, I put the GW IG grenade launcher in the middle to give it the oomph it needed. The legs are from the WA Grognard heavy weapons set and the head from the WG landsknecht pikemen. He also has a 5+ quality, but can shoot at a 3+ as long as he can see my commander.

Finally (for now) there is the new Zealot. Like the Legionnaire he is 5+, but 3+ as long as he can see my commander. However, only when fighting in close combat. The legs, right arm and head are from the GW Empire militia set. The body and left arms are from an old Brettonian knights set… I think. I got it from someone elses bitbox aaaaages ago. The body didn’t fit well with the rest, so needed quite some green stuff. The shield is from the old GW Vampire Counts skeletons.

Supported by (Turn Off)

Subscribe
Notify of
0 Comments
oldest
newest most voted
Inline Feedbacks
View all comments

Supported by (Turn Off)