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Are these health status effects and do these add up ?
ie : do I get a -1 modifier to shoot in addition to the ‘no special’ restriction when I’m at 4 health for this one example?
or is it supposed to be table you roll on when there’s a ‘question mark’ on your action/reaction order card ?
‘run away’ and panic sound identical. Are they similar effects?
Maybe change it a bit :
= ‘run away’ => can’t move towards enemy
= ‘panic’ => needs a morale check to do anything
The Health effects stack. They are added as you take hits. D6 on card or next to mini to show what restrictions apply when activating.
In the current game its quite hard to have a unit killed outright, but they do become suppressed with restrictions that can be lifted with spores or actions.
Runaway: the player has control of where they run
Panic: random direction and set distance.
I have a few ideas for this, but I needed to get something as a base to playtest.