Skip to toolbar
ANZACS and the return of  'Them',  ( & Cthulu  Kong, Goldylocks etc!))

ANZACS and the return of 'Them', ( & Cthulu Kong, Goldylocks etc!))

Supported by (Turn Off)

Forgotten Ruins 3 - The Bad Guys.

Tutoring 1
Skill 2
Idea 1
No Comments

Having done the Modern force for the game I needed some opponents,  Now I don’t have a lot of fantasy figures , other than a small number I painted for Frostgrave some time ago. So to make the bulk I brought a boxof Oathmark Orks and one of their heavy Orks , to add to the Goblins I picked up form Wargames Atlantic. It did strike me that although these figures are for Forgotten Ruin, I don’t see why they couldn’t also appear as a faction in Black Sun, say for instance  wandering band from other parts of Planet ( I am developing an idea for am expanded Black Suns setting with various possible crossovers)

For the Orks so far complete I used a palette of Speed Paints and GW contrast.

Skin was the now tried and trusted Speedpaints Forest Sprite.

Their clothing was a mix of GW Basilicum Grey , Skeleton Horde, with Speed Paint Pallid Bone and Hardened Leather.

Armour was Speedpaint  Enchanted Steel for the mail , Broadsword Silver for Plate,

All given the now usual diluted Agrax Eartshade Wash.

The Figures were pretty much block painting of the various Contrast shades doing rather work and were a nice relaxing break from all the Cammo.

Ork InfantryOrk Infantry
Forgotten Ruins 3 - The Bad Guys.
Heavy Infantry Heavy Infantry
Forgotten Ruins 3 - The Bad Guys.
ArchersArchers
Forgotten Ruins 3 - The Bad Guys.

I still have to paint the Goblins , but did finish the two Bigger monsters I brought via Oathmark.

More will be added later, as I have now ordered British Heavy Wpns and Armour.

The OgreThe Ogre
Forgotten Ruins 3 - The Bad Guys.
TrollTroll
Forgotten Ruins 3 - The Bad Guys.

Supported by (Turn Off)

Subscribe
Notify of
0 Comments
oldest
newest most voted
Inline Feedbacks
View all comments

Supported by (Turn Off)