Awesome Tron Lightcycle Boardgame!

April 7, 2011 by beerogre

Check this out... here's a guy who has taken his homage to Tron to the next level, but constructing his very own board game.

We at Beasts of War salute you sir!

Here's how it was made...


  • The board is made from two pieces of smoked acrylic, which I etched on an Epilog laser cutter at my local Tech Shop. The grid was originally supposed to be edge-lit by LEDs, but the tint in the acrylic kept the light from penetrating. So, I taped off and painted the grid with blacklight-reactive paint.
  • I cut the light trails out of fluorescent orange and blue acrylic, also on the laser cutter.
  • I bought the TRON vehicles and Recognizer carrying case. I modded the carrying case a bit to include rows of blue and blacklight LEDs. I am in the process of repainting the vehicles with blacklight-reactive paint.
  • I'm still finishing the carrying cases for the light trails, one of which is in the video. These were made of wood, also on the laser cutter.
  • Everything is sitting atop a giant lazy susan that I made for gaming.

It even has rules...

Pieces you'll need:

  • 6 light cycles, 3 orange and 3 blue
  • Orange and blue light trails (could be cardboard, about 6 of each) - 2", 4", 8", 12"
  • a 1" grid playing mat (gaming mats work)


  • Each team takes turns moving a cycle.
  • You have to start with a 2" light stream. You can accelerate or decelerate one size up or down on your next turn (2"-4"-8"-12").
  • At the end of your move, you have to turn your cycle in the direction you will be moving on your next turn.
  • If you run over a light line, you explode and are removed from the board, along with your light trail.
  • The lines behind you either stay in place (classic mode) or disappear after five segments (new mode)

A more advanced game uses dice:

  1. Each cycle has a current speed in inches.
  2. You don't turn at the end of your move. Instead, you make turns in the middle.
  3. Within your speed distance, you can make any number of turns on your turn, after moving in 2" increments. So, if you're speed is 8", you can use two 2" segments and a 4" segment, for example.
  4. Turning is not automatic. You have to roll two 6-sided dice and add the results together. To make a successful turn, your roll has to equal or exceed a value based on your speed:
  • Speed 2: 3 or bettter
  • Speed 4: 5 or better
  • Speed 8: 7 or better
  • Speed 12: 9 or better

If you fail, you can't turn. You have to continue in the direction you were going for at least another 2" before you can try to turn again.


BoW Andy

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