Weekender XLBS: Crafting Our Own Tabletop Games! What Would You Create?
July 15, 2018 by dracs
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BOOM! Like a sniper….
Happy Sunday!!!!! 😀 😀 😀 😀
Happy Sunday!!
Bollocks, it’s only 05:15… Going back to sleep, watch you later!
I’ve been thinking of designing a game set in 1930’s Shanghai, because during that period there were criminal gangs, local police, spies, adventurers and an assortment of dubious characters. You also had various countries competing for intelligence and political control, as well as nationalist and communist Chinese groups operating in the city. I’m currently toying with the idea of an RPG style narrative skirmish game. Where you take command of one of the many factions vying for control of the intelligence and criminal activities in the city. This would be played as a campaign that takes you from the 1930’s through to the end of WW2.
I think the idea is a great one buddy, with a lot of potential to expand out using the political intrigues to other areas as expansions.
I’m currently researching the period and some of the more well known personalities that were known to operate in the city.
Happy Sunday
I work on a game called “WuXia”, based on Chinese fiction concerning the adventures of martial art heroes.
There are a lot of games based on Japanese culture, Samurai are everywhere, I missed the Chinese culture a bit, so I decided to do my own game.
Actually the only thing I´ve got is a basic idea and concept. It should be a small duell game where two fighters duell. We all know the movies and the catchphrases “My Praying Mantis style beats your Monkey”, so I´m thinking about a card driven draft mechanic for the game. Each combatant draft a deck to get his own style of Wushu, hoping to beat his opponent with it.
Miniatures should be moved on an hexgrid board like DreadBall or Shadespire, and you should get bonus from terrain and use it as a weapon (Jackie Chan does this a lot). I´m also thinking about the 3rd Dimension in form of using jump abilities, or running up walls or over tree tops and water like in “Crouching Tiger Hidden Dragon”.
Still working on it, If I´m happy with the first mechanics I´ll do a Projekt on it.
Sounds interesting buddy, have a look at the Bushido mobile phone game. It is hex based and uses a variety of character types which although set in Japan may help with inspiration and ideas.
Happy Sunday…
@dracs my approach to a militia/mob style army which I used for my Saga Scots was to divide the figures into five groups of figures with each group having one of each pose in it.
I had five groups of figures I then picked five different Army painter primers. In my case Grey, Brown, Green , Yellow and Blue.
I then blocked in all the flesh, weapons, etc when that was done I used the Army Painter Strong tone dip brushed on from the can.
Once dry this was given anti shine.i then based up the figures. This took four evenings to do about 40x 28mmm figures.
As it is well after 1am over here I have yet to watch, but combining RPG with skirmish wargaming on the tabletop sounds like the perfect job for Savage Worlds RPG. The core rules came out of their Deadlands: The Great Rail Wars miniature skirmish game and were refined for an RPG. They also have a free set of skirmish rules called Showdown that allows for skirmishes without the need of a GM. That said, they are in need of an update and if you are wanting more of the RPG in your skirmish then the core rules with a GM can handle it quite well. On top of that it is usable for most any setting and there are tons already available and once you understand the system it’s not difficult to make your own or “Savage” most any setting.
Of course I’m a bit biased as I’m credited in the current version of Showdown, and my Samurai collection are featured in some images. I was working with a licensee, Reality Blurs, on the Savage Worlds setting Iron Dynasty at the time, among others. I’m also currently working on my own setting for Savage Worlds.
Of course if you are wanting fantasy you could probably get away with D&D…3rd was it? I hear it was almost a skirmish game itself.
4th Edition – but yeah that might work as there are power cards for each of the different characters to use etc. Could maybe morph something out of the system there and use the monster profiles and build something out of that @rbwgames
Happy Sunday all you beautiful beasts 🙂
Fully with Sam on the gaming thing – love the urban fantasy setting (in all it’s many book, games and TV forms – though not Twilight). So he gets my vote.
(Series you may not have read Sam, that may interest you – Alex Verus series by Benedict Jakka, Kate Griffin’s ‘Mayor of London’ 4 book cycle (starts with A Madness of Angels, Mike Carey’s Devil You Know 5 book cycle, and though not straight urban fantasy – the Kim Harrison ‘Hollows’ series. And I even like and would recommend the YA ‘Mortal Instruments/Shadowhunter’ series, though have only read the ‘Cities’ cycle at present).
And Ben’s ‘balanced’ forces is covered by Strange Aeons – adventurer group has a points level, which is the amount of points the ‘Lurker/Mythos’ player has to build their force – it’s a really good balancing tool as certain ‘creatures’ just can’t be handled by starting groups (who usually have around 15points at start – a
Godling/Daemon is around 30pts, so not an option for a long time).
Again, an enjoyable 75 minutes spent in good company, which has set me up for the day.
Happy Sunday all! 😀
Happy Sunday 🙂
Yay more hobbits!!
Also @brennon it’s always best to leave rimming an otter until last… always 🙂 awesome project
@dracs if you’d like more colour on your hobbits it may be worth using GW brown wash thinned down with medium, it’ll give detail to all the shadows but won’t dull the colour so much. They all look great BTW!
There used to be the combination of Battletech the miniature s game and the Mechwarrior the pen and paper RPG.
Personally I love anything robot, (PHR army in DZC, Heavy Gear Blitz, Battletech Alpha strike and hopefully Adeptus Titanicus, all scratch that mecha itch)
I have a few Gunplas and I watched all Gundam series and a good bunch of other mecha series and OVAs
@storminwolf have you had a look at the white dragon miniatures. They have some really nice 15mm sci-fi infantry with various mech support. No game but still really nice.
Not yet, I will but intro to keep it all at 10 mm for these as that is DZC and heavy Gear, battletech is all over the place between 6-12mm but usually works well with 10mm. Another different size is not really something I want 🙂
@storminwolf You might want to look at the Reaper CAV stuff. That’s all 1/144
Yes the CAV stuff is not bad 🙂 There are a few good manufacturers for 10mm, it is beside 28mm and 35 mm the only size I keep terrain for. Except space stuff, but an asteroid does not care if you use it in X-Wing or in Full Thrust or BFG ^^
Happy Sunday all 😀 .
I’d open the ” old ” project when adding stuff to an existing army.As @dignity has bought an expansion ( what was it by the way ? ),it would be strange to see them in a separate project.
Happy Sunday, the subject today got me thinking would it be possible (or even a good idea) to have a game a bit like command and conquer, without the resource gathering, but have all the base building on a tablet, so at the end of each round it would tell you which new units you would get and you could order construction for later turns. All the fighting happens on the table top but anything you move off your opponents table edge degrades their base
Loved Armoured Core.I would be very happy if a PS4 version dropped in the future.
I don’t know if linking gifs works, but:
Happy Sunday! For the connected series of games/campaign for Justin’s zombie apocalypse game, then look no further than Two Hour Wargames’ All Things Zombie, Final Fade Out! Has all the elements that Justin mentioned and particularly suited to collaborative and solo gaming. Check it out, you won’t be disappointed.
My ideal game would be a mecha game, RPG with miniatures, probably 10 mm, something Gundam or Heavy gear Blitz style, where you have Roleplay and intrigues and different factions and players on foot, vehicles and mechs, and such… Probably better left to a computer rpg 😀 But it would just be amazing on a miniature level. I did like the tie-in approach GW used to have with kill team > 40k > Epic > BFG for campaigns. So I think my ideal game would be actually several games tying into each other. The old Warhammer Quest with Mordheim, WHFB and Warmaster could have achieved a similar thing.
You could probably do this with Drop Fleet Commander
Happy sunday.
@brennon Do you know frostgrave. I actually never played it, but from what you discribe, this could be your game.
@dracs Well using your idea. How a about a midsized town. Lets call it “Monstertown” or “Sunnydale” (,who gets the reference). Filled with people/monster who pretend to be people or are monster. Add crazy killer, monsterhunter and other weirdos, who pretend to be normal. Well i dont know a rpg like that, but why not. Like you play a normal guy, who moves in this city with this strange name, and you neighbor are behave very strange. Like in The ’Burbs
Possible these guys thought about the same. But this never was my range of rpg. Except paranoia (oh, you died. No problem, here is a clone from you)
http://www.edenstudios.net/index.html
Thinking about a tabletop fighting about a neighborhood could be fun. You could add some homies and motorcycle-gangs and ninja and a friendly spider-man. So could frostgrave as a basis do this?
I get that reference.
Might want to think of another name unless you want to risk Joss Weadon sueing you @andre77
?
Frostgrave might be a good shout although I want a way to try and flesh the characters out a bit more @andre77 – it does work very good for solo play and they have included a lot of cool character archetypes within that game.
+1 for Sunnydale reference.
@brennon thanks for the GB! The models are nearly all perry sculpts so 28mm. Another great XLBS weekender, keep it up 😀
No problem man – love the models and can’t wait to see more.
Just FYI, if want flowers for your basing, nobody does it better than these guys (https://www.kickstarter.com/projects/hugeminis/scenic-grass-tufts-and-flowers) While the link is to a KS, the product will be available on the website of the KS creator in August for everyone.
@justin — How is your idea different than “Detective: City of Angels” (https://www.kickstarter.com/projects/vanrydergames/detective-city-of-angels/)
Happy Sunday everyone,
Strange that we have actually done this, what game would you make for real, for one of the lads in our gaming group, Mark. From his passion we came up with the Mythos game. Took a long time and a lot of work which we are continuing with now but it was definitely worth it and we have learned so much from the process.
As @dignity knows I am a huge mecha fan, I will clarify that a little though and say that I am much more military mecha fanboy. I love schematic designed mechs that have a practical military design and application, so much more Battletech than Gundam. I would love to bring a game to life in this genre and have had a few ideas which are slowly growing and being fleshed out in the back of my mind 😉
Great to see all three having achieved a nice amount of hobby work most of which has been documented too.
Ben and Sam dived into to their passions with subject matter this week and even managed to slide in some innuendo opportunities, pun intended, that will have had Warren practically having a fit on holiday hehe.
The game design idea as a subject for discussion is a nice one. I believe that if you examine your ideas a little closer and come together (Warren calm yourself!) with your hobby knowledge, you will find that a blend of currently available tried and tested games would actually make this an easy thing to bring to life. A lot of what @brennon wanted within his game could be put together with a blend of D & D, the World of Warcraft card game and miniatures and scenery from the likes of 4Ground. It would be good to review your ideas and see what games blended together could make them work or just sit down and start making notes for your very own crowd funding project. 😀
Happy Sunday,what about Bolt Action/ Battlegroup type game but set in the future, but with the twist of an alien race is supporting the axis and the last remnants of a destroyed alien race comes to support the allies too after there homeworld was destroyed by the alien race supporting the axis so could include space battles. I can see the 40k Orks are the invading axis race and the Tau come to support the allies. Me thinks I will be thinking more on this!
@dracs – thought of the Dreadfleet Chaos Dwarf sub too. Might have to pick this one up to add to my 28mm CDs; not sure what as though…maybe Iron Daemon or Skullcracker. ?
B&B – whooop.
Hobbits & Harlequins sounds like a fun game – needs to be made now. ?
I prefer Midget Gems and Sports Mixture to Haribo myself.
The perfect game…not sure what my perfect game would be, so I’ll just go with something I’d like to see; I’d like to see two games that are connected actually, a skirmish game and a rank and file game. This is drawing on what I would have liked to see happen with Warhammer rather than AoS; you have the skirmish game which can be played with a box or two of troops and a hero as a starting point/low points games, with rules that are manageable as you add in more stuff until you get to the point where all you have to do is add a war machine or wizard or the like and suddenly you have a small army for the mass combat game. And because at this point adding more stuff to your army would start to bog down the game, the mass combat rules would allow you to continue to grow the army and have it all still be able to be played with at once. Thinking about it, I suppose I’m thinking of something akin to the relationship of LotR:SBG to WotR, except with better rules for the mass combat side of things.
As for actual rules/mechanics, not sure all together. I think for a start moving awa from d6s to d10s to give more variance, so instead of say an orc, an elf and a man all having the same strength, they could have orcs as S3 and elves and men as S4 (or vice versa depending on whether these are Tolkienian or Warhammer orcs respectively). Ben bringing up using the other types of dice such as in B&B does make me think that could be an interesting idea to bring in somehow.
For stats I think following a similar stat line to WH sounds like a good starting point, but maybe doing something like splitting Leadership into two stats, Leadership and Courage. The reason I’m thinking of this is to allow more varied/nuanced representation of the psychological side of things, specifically making a clear distinction between discipline and bravery. So for example, a human militia might have above average Leadership, but below average Courage, representing the fact that they’re reasonably well trained, but not particularly brave, whereas orc berserkers would have low Leadership and high Courage, reflecting that they’re undisciplined and difficult to command but very brave. Depending on situation is which test you have to take, eg restraining pursuit would be a Leadership test while charging a group of trolls would be a Courage test. I’d also like to have units breaking like in WH rather than just going ‘poof’ like in KoW because I like seeing units fleeing on the tabletop and it adds in an additional risk element for those relying on frenzied and I’ll-disciplined troops (eg the aforementioned orc berserkers on seeing a unit of human militia fleeing getting distracted and chasing after them rather than holding position or manoeuvring to flank non-fleeing units).
For the mass combat game one idea I’ve had is maybe splitting the difference between WHFB and KoW when it comes to casualty removal, so instead of removing individual minis like in WH or trading woulds against the whole unit which serve as Ld modifiers like in KoW, you have units comprised of bases of multiple minis (sorta like WotR come to think of it), and wounds are tracked against bases and once all the minis on a base have been wounded, you remove the whole base.
For cover (especially in the skirmish game), what id like to see is something similar to LotR where there’s a chance to hit whatever is providing cover. Not sure how to handle this but do have a couple of ideas: a) cover provides modifiers to the to hit roll and if a ranged attack misses but would’ve hit without the modifier then it hits the cover (eg say you normally need 5+ to hit and you are shooting at something that gives a -2 modifier, then on a 7+ you hit the target, on a 1-4 you miss and on a 5 or 6 you hit the cover), or b) cover gives a save and you take the cover save before rolling to wound, and if the save is made, then the cover is hit, and you roll for each thing in the way so can take multiple cover saves (eg you’re shooting at a cavalry unit behind a hedge and an infantry unit, each of which gives a 5+ save, then I’d roll a save with 1-4 missing the hedge and a 5+ hitting it, then I’d roll a second save for the infantry with 1-4 hitting the cavalry and 5+ hitting the infantry, then we relive hits against both units).
Another thing I’d like to see is a de-emphasis on named characters; I’d like to see the mainstay be unnamed/generic characters rather than big names appearing in every army at every points level (eg avoiding cases where Emperor Bob is leading a skirmish force of a few farmers, a knight and a handful of mercenary crossbowmen).
And thinking about things, if the skirmish rules are tight enough you could add a third level, bringing in elements from games like Mordheim with injuries, XP, etc for a more intimate warband level, and because it’d be working off the skirmish rules it’d be easy to slot in stuff from the skirmish game so you can put a warband against generic troops/monsters for scenarios/Dungeon delving as well as the standard warband vs warband games (and possibly you could go the other way and add a warband to your skirmish army for one off games to shake things up there).
That’s all I can think of for now.
Happy Sunday all!
Now, off to watch the game 🙂
Happy Sunday…. Goblins Fight For Kingship is a skirmish game I am currently working on the initial stages. In it you are the leader of a goblin tribe or clan and the high king has died or his time of reign has come to an end so to become the new Goblin King you have to choose a band of goblins from your clan and send them into the caverns below the mounds the tribes/clans make their homes on. You choose your fighters from 4 classes (fighter, mage, archer, healer) with 4 levels of experience (untrained, trained, specialist, elite) your fighters gain experience through the battles and advance between battles. The basic idea is to have each band start at a different entrance to the mound of which there are two. You will fight the other clans and try to find a crown hidden in a chest but beware of the Mimic which is disguised as a chest (A deck of cards tells you what the chest is or whats in it. 1 mimic card, 1 crown card, and more cards equalling the number of chests that are either potions or weapon upgrades.) Once the crown is found the goblin or one of his clan mates that finds it must then get it out of the mound before it is taken from it’s cold dead hand by the other clan.
Once the crown is out that clan advances to the next round and surviving goblins from all clans gain experience. If a losing clan wants to challenge a rival clan that has won they may but will be at a disadvantage (still workong on this) in the rematch.
Congrats to @yavasa for the Golden Button win! 😀
Thanks @oriskany 🙂
I spent the entire time Ben was talking about building his perfect game yelling “Just play Gloomhaven!” It seriously has 90% or more of what he was talking about.
I have played Gloomhaven but it’s a bit too Euro – I’d want this to embrace more theme and RP
Long long ago, in a small town in the American West, I created my own SciFi game of Smuggler/Piloting. It was based on ‘Solo play’, (get it), and was dice driven with lots of charts for system travel, galactic map travel, and for finding and choosing cargos to buy and sell or get payed to haul for others. There were penalties for running late or dumping the cargo in order to not get caught by the GPF (galaxtic police force). There were also bonuses for arriving early, but that used up more fuel and you had to pay for fuel in order to fly anywhere. There were also charts for ship’s repairs that had to be rolled everytime you landed, to see if work needed to be done.
I always played it in campaign mode so it was a continuing story. If you crossed a client the wrong way it could come back to haunt you in the form of penalties against your die rolls when finding work in that area or in encountering the GPF.
I created this game after reading the original Han Solo trilogy book series.
But the more I think on it, it could be used for ‘Firefly’ as well.
It was a great way to pass the time in a small farmtown in the middle of nowhere Kansas.
Good memories!
Happy sunday!
Ben….for flowers on your bases I’d recommend using Silflor MiniNatur’s blossom tufts. I use them on my bases and terrain pieces and they work nice. They are designed more for model railways but work good for bases also. The link below is for a company here in the US but you might be able to find someone that sells them on your side of the pond. Below is a link to the page. If you go under flowers you’ll find them. Just make sure to get the tufts. They start about halfway down the page. If you’re curious what they look like on bases you can see a few on some of my US Airborne minis in the project link below.
Silflor MiniNatur Link
http://www.sceneryexpress.com/SilflorMiniNatur/departments/1040/
Project Link
https://www.beastsofwar.com/project/smitty14s-bolt-action-us-airborne-project/
Thank you @smitty14 – will have a look at them. Looking for something different that will make the models pop that little bit more.
To Nurgle the tank … have you played around with ‘Gorilla Glue?” the type taht foams up? Wondering if putting that on the flat parts then inking it, would be a way to do it. I used GG for basing, initially as ‘glue’ but the foaming effect a cool after affect. — er.. then I got the non-foaming GG to put figs together lol.
especially for @dracs Lol
https://www.bing.com/videos/search?q=hobbit+to+isengard&&view=detail&mid=8B2C6AB529FE9B3C332B8B2C6AB529FE9B3C332B&&FORM=VRDGAR
Fairly sure Sam’s already familiar with it, hence today’s thumbnail* and fairly sure there was a sting from this when Sam said he was taking the Hobbits to Isengard. 😉
*side note, anyone else find the Samolas pic kinda creepy/disturbing; kinda like this is the pic they’d use on the news if he ever became a serial killer. ?. @dracs sorry for that comment, usually you’re quite photogenic, it’s just this particular mashup that’s terrifying lol. ?
yes but he’s taking the hobbit’s.
Think how I feel seeing it on the site each day.
Well, at least it’ll be off the front page by next week; you’ll have to demand the thumbnail for the next XLBS be you in a pinup pose. ?. Might even boost the number of female backstagers if you do (and 10% of male backstagers) ?
Edit: side note, just to be clear with this and the last comment I’m not flirting with you, just having a bit of fun/joking around. ?
Hay at least its not shriek @dracs
Ben, you should try C’MON’s ‘Arcadia Quest’ for a game similar to what you’re talking about. Plus, it’s got some cute Chibi style characters. I enjoy it anyway ;D
Will take a look @pojoh – if nothing else I can take the mechanics and remove the chibi if I need to haha BUT I do quite like what they’ve done with the game from what I have seen of it.
This isn’t necessarily my perfect game, but I do have an idea for a 40K homebrew game where one player plays the local Imperial defense force of a hive world, and the other plays a cult uprising. The cult player wants to achieve certain objectives and overthrow the government. The cult starts with the advantage, but the imperial player can request better equipment and units. However, if the Imperials get too heavy-handed, then the local populace turns on them and the cult gets better stuff, too. If things escalate too much, then Exterminatus is declared and both sides lose. There is an element of growth and escalation throughout the game but also an incentive not to all out right from the beginning.
As for Gunpla, I started my first models (High Grade) and am very impressed by how all the pieces snap together with no glue required, and then some parts actually MOVE! There is a fanmade game call Mobile Suit Skirmish that I’m looking to get into once I have some Zakus and GMs completed.
a brilliant show guys love the walker tanks @dignity the octopus one looks a bit like Lego.
Happy Sunday.
@dignity Check out “Last Days: Zombie Apocalypse”, I think you’ll lie it. You not only build and upgrade your survivor group, but you track experience, gain new skills and abilities, maybe get permanent injuries. You also choose a base and have to defend it between missions and can upgrade it with supplies you collect in game. I think there are scenarios where groups an raid each others bases, though I have not gotten that far into the game yet.
https://www.beastsofwar.com/news/osprey-games-zombies-new-last-days-skirmish/
@dignity saying no more new models and then following thru are two different things!
I think, while not my “perfect game”, if I could bring a game to the tabletop it would be based on the original Command and Conquer video game. The game would be scaled at 6mm or 10mm and would mostly about base building and defence with base buildings being miniatures themselves. I would include some transparent neon crystals that could be scattered around the battlefield to represent Tiberium fields and players would earn money by harvesting crystals each turn and that money can be spent to build and repair base buildings and defence or recruit new units. I would probably allow harvesting to be done remotely i.e. the Harvester vehicle wouldn’t have to return to base to deposit crystas, you would gain the income just by having a harvester active in a Tiberium field. Crystals would be removed as they are harvested and so resources would gradually deplete. The aim of the game would be to destroy your opponents base and the game would finish when one player either had no more buildings or had no offensive units and no means to produce any more. I wouldn’t include the WMDs (Ion Cannon and Nukes) that were in the first game because I personally find that they detract from the tank and infantry battles that were so much fun but that’s just my personal preference.
I think, like the original game, there is scope for other scenarios that perhaps get away from the standard base building format, Commando missions for example. I think 6mm or 10mm would be a perfect size for the game; it allows for big tank mobs (always a favourite) and also allows buildings miniatures.
I do love the idea of an RTS on the tabletop with resource collection, base building and unit production.
I can’t reveal my game idea until I get it started. I can drop hints though; Space Samurai and Inquisitor.
@brennon – I’m sold. Having a DnD style party and going on adventures on the table top sounds like great fun. Be it the classics of clear out the giant spiders nest, retrieve an item from the governors stash or the bar room brawl.
I would love a game that could recreate the action of a Japanime mecha series including stuff like magic, psykers, and martial arts, while still flowing smoothly as both and rpg and tabletop wargame. There some games out there but not all of them capture the flow of anime action or are lacking in the other areas like good options/rules for magic or martial arts and such. Heavy Gear gets the mecha action pretty good but doesn’t have good special magical power rules and such. Mekton Zeta system is a little bit clunky on the mecha action for some anime series like Robotech/Macross.
A Warren free-zone. Almost. Well whilst the cat’s away the badgers will play….
Game design is an interesting topic indeed. What I’ve always wanted is a holistic game setting where I could have individual heroes upscale to larger and larger conflicts. Imagine a band of heroes that could adventure together, lead squads, companies, armies and eventually nations. It would allow players to be as granular or as grand a scale as they would like. Recently one of my gaming groups did this with Saga/Hail Caesar. A character could lead a warband in Saga or an army in Hail Caesar. A campaign map allowed for us to have geopolitical elements as well.
I’ve often thought GW had the best opportunity to do this in their games as they could have heroes adventuring together in a roleplay or Warhammer Quest style setting, becoming minor warband leaders in a Necromunda/Mordheim style game, Lords in Warhammer/40K and then nation-leaders or governors in Epic or Warmaster and Overlords in Mighty/Planetary Empires. Their rule sets would need to be made compatible with one another so I doubt that will ever happen. D&D was suppose to function like this but I have never seen high level characters raise a kingdom up and continue adventuring. Shame.
Belated Happy Sunday! Great show as always.
My perfect game? Hmmm, that is tough, because I love RPG, Skirmish, card games and board games. Though I guess anyone who knows me will know that when it comes to a “PvP” faction-based games, my idea would have to be the game I spend so much time banging on about on here (Ad Nauseaum for many I am sure), which is my own project Deneb…
https://www.beastsofwar.com/project/deneb/
But aside from that, there are dozens of games I would love to see made, most recently I’ve been lamenting the lack of a tabletop RPG version of a JRPG, something that had the art, crafting, job-system, monster-hunting, dungeon-delving, story-telling of a Final Fantasy game in a consumable tabletop form. There are plenty of “Anime” inspired RPG’s, but not geared up for the content I think I’d want.
@brennon I think “Enter Perdition” might be quite close to what you would want? It has the storytelling elements, linked scenarios, levelling up warbands, AI and competitive play. Though I would love to see more on your take.
@dignity I did not expect that at all when you started explaining your idea, but I love it. I’ve done the CSI experience in Vegas, and I loved playing a “trail of Cthulu” game as a couple of FBI agents investigating weird goings on (that might be closer to Sam’s idea)! The concept though I think is great and would love to play something like that, I think it might have been my favourite of the ideas presented. I do also love Mecha, I loved Heavy Gear the RPG and skirmish game. I would love to see something that was a take on the mechs from Full Metal Panic or something of that style.
@dracs I also love urban fantasy, so much good source material for this. Do you know the Word vs the Void trilogy? One of many great sources. I played in a Hunter: The Vigil campaign that was great fun for evoking that kind of feeling of being a group of squishy humans fighting against a great creeping darkness. I do think it will be hard to have a strong story and theme and keep the rogue-a-like elements. Though I do also enjoy Dark Souls and Bloodborne, which have quite rogue-like elements to them, so maybe there is something there. In any case I would love to see more about this idea.
We’re working on Mass Effect battles using Gruntz in 15mm and frankly Infinity for 28mm.
Working in Gruntz is nice since you can really build anything and 15mm gives you room for much larger battles. I’ll have to try and 3D print up some vehicles and mechs though.
I’m zonked from running.. so I can only add that the two of concept is amazing! With rogue like elements it means in a player vs player with possible GM it could become a personal thing lol, with one player trying to kill the others long lived favorite
I love Bens game idea!