Home › Forums › Painting in Tabletop Gaming › Hobby Weekender 17/08/18 › Reply To: Hobby Weekender 17/08/18
@evilstu <70 points>
10 points for each music link, I’ve been feeling nostalgic for the 90s lately and that hit the sweet spot. 60 points total.
Semantics are all good. I was using them too! 10 points for feedback and chatting with folks.
Valid point. For all we know Lions are sentient and went ‘yeah, we will stay strong, not use technology or get caught up in society/media/religion/politics/wars/civilisation/resources as that is stupid.’
Age of Sigmar and Books:
Okay, with Age of Sigmar you have three ways of playing: narrative (craft a story and scenario, chuck points out the window), open play (do what you like, start playing quickly, chuck points out the window, matched play (traditional tried and tested points values with structure and some slight rules adjustments for more balanced games).
Those are in the general’s handbook (25 euros ish) with extra rules for each style of play, scenarios and tips. A d&d supplement for a wargamer if ever one was warranted and needed *spoiler alert* it kind of is.
So the rules and warscrolls (unit profile) are all free on the website and app (the points values are not).
Regarding structuring an army and what books you need, there are four ‘Grand Alliances’. These are Order, Chaos, Death (or is it Undeath?) and Destruction. We will call these factions for now.
So, each grand alliance is split into sub-factions called armies (they are all still field-able as their own individual factions, but semantics). Grand Alliance destruction consists of Ardboyz (new to AoS, have their own army book), Greenskinz (mainly Orcs, most of the stuff from WFB with a good bit of stuff moved elsewhere or discontinued, do not have), and Beastclaw Raiders (the Ogre Kingdoms mounted segment, have their own army book.
All of these units have key words. For instance ‘Orruk’ ‘Ogor’ ‘Destruction’ ‘Ironjawz’ ‘Beastclaw’. Not all are mutually exclusive, while some are.
So, you put together an Ironjawz army after getting some models. You can start playing with a friend and use some common sense. You could download the app, go online and print out the rules, or save the warscrolls to your laptop.
After a few games you might notice a difference in power levels and move stuff around a bit so your opponent has a better time. Or you might get the Generals Handbook for points values. When you read the matched play rules, you will notice that if all your army has the ‘Destruction’ key word you will be eligible for a General Trait, Magic Weapon and army special rules for being part of the ‘Grand Alliance Destruction’ faction with your Ironjawz.
These are all free and do not cost points, but you have to buy the book to utlise them. However, the beauty about this is you could mix in Greenskinz (Orc boys, Orc boarboyx) and Beastclaw Raiders (Mournfangs, Thundertusks) but there are loose structure rules to all armies (minimum number of core or battle line units, limit on gigantic creatures or Behemoths, character limitations). This only matters if you care about that sort of thing and want to get more power in your army when you take the game more seriously for making your lists stronger.
So, lets say you buy the Ironjawz supplement. It costs extra money, but you are more invested in the game and might want to enter a league or tournaments. There will be unique formations in it for starters. Also, the magic item, general’s trait and faction specific rules will be different. However, you have to buy this. Those traits may or may not suit you better. You can though still use the Grand Alliance Destruction rules. Only problem with using the Ironjawz rules are your army isn’t pure anymore if you include Greenskinz and BCR (though there are rules for allies in the same grand alliance so you can still include some).
– Fin – apologies if that was too wordy or technical, tried to do that succinctly. Any questions just ask away
Thanks for the compliments on the ogres