Home › Forums › Pulp, Punk, Horror & Weird Tabletop Game Discussions › Roleplay – Wrestling eFeds › Reply To: Roleplay – Wrestling eFeds
Thanks for the comment.
It does feel like the eFed world doesn’t translate to the RPG gamers world. The stats, the dice rolling and the real gaming elements are kind of missing from eFeds. eFeds do have the story telling, the play acting, an element of playing with archetypes and the competitive and collaborative aspects, but with the results being so heavily in the hands of the federation’s Prez it can feel that no matter what you do, you lose. A good Prez knows that he needs to entertain and keep the most active members involved (and preferably holding your belts regularly) but it can end up being a popularity contest; pampering to those that moan the most and threaten to leave behind the scenes, rather than those that are actually roleplaying the best. The Prez and the GM do share the same pressure of having a lot of prep to do. A Federation Prez has to do a lot of typing to try to play out whole wrestling matches and the arguments and interviews between bouts. GMs and Prezs also have to deal with members going AWOL, that you had been really relying on for your story, and also roleplayers dragging your events off in wild directions you hadn’t expected to go in. Online you have the extra fun of having to deal with a wild variety of age groups and expectations to deal with. Roleplay groups can have this variety, but generally have a shared expectation set out by the type of roleplay world and rules you have chosen. In an eFed you might be trying to cater to teenage boys exposed to wrestling of today and middle aged men reliving the razzmatazz of 80’s wrestling and the WWF Attitude / ECW extreme 90’s era – all on one site.
I do have access to a war gaming group that do like D&D and I might give that a try next time around.