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Hello everyone, hope you all had a lovely Christmas. It’s safe to say pretty much all of my hobby plans went out the window and I have done virtually nothing. I managed maybe an hour of painting yesterday and a d&d session on Friday (although I spent a couple of hours before hand setting it up).
I also have a picture of my amazing Christmas Present that my family all clubbed together to buy…
And here’s some Photos of Friday’s D&D. It was a kind of end of story arc boss fight so I cracked open the battle systems. The GM sent me a small map that I set up because Battle Systems does take a while to build. The encounter was for our Ranger whose chosen enemy appears to be Devils (he’s been very tight lipped about it, it’s just what we have been able to figure out). We tracked this particular one to his lair, apparently in some kind of extra dimensional pocket. There was a seemingly infinite flat plain with a large rocky area, which you can see at the front of the map.

I don’t have any photos but we were greeted by some kind of Troll who had a particular penchant for Elves. – of which we had two in the party. After dispatching the Troll we Followed a narrow pass through the rocks leading to a cave entrance into a large cavern where we found the Troll’s lair which was mostly empty of anything other than remains of previous meals, and a large set of heavy wooden double doors.
The doors were slightly ajar, enough to see into a grand entrance hall lined with statues. Again I forgot to take photos however as we passed by the statues they came to life and attacked us, paralysing two of the party members. After narrowly defeating the statues, the ranger informed us that there were two infernal beings on the other side of the doors at the end of the entrance hall. Regrouping, we discussed tactics, decided that the cleric was going to buff the party and act as a third fighter rather then her usual passive role in which she tries to heal people. We got a couple of buffs cast, opened the doors to find a large throne room of sorts. Our quarry was stood atop a dais with some kind of lacky stood at the bottom. Before he could complete the usual pre-fight monologue, the Barbarian charged up the stairs, past the lacky and started swinging and any hints of a plan we might have had went out the window. The minion at the bottom of the stairs charged in engaged the cleric while our archers (Rogue and Ranger) and Sorcerer focused their efforts on the main target and the Monk leapt to the defence of the cleric. Despite the cleric managing to almost single handedly take out the minion in a couple of rounds using her own talents, any hopes of salvaging the plan were dashed when a wall of flame was erected around the dais, preventing any assistance getting to the Barbarian and obscuring ranged attacks. The Barbarian player also started getting a bit pissy that the Cleric wasn’t healing him, despite the fact that nobody could get to him because he had run off on his own. In the end it was the sorcerer who saved him by summoning a familiar and sending it in to help. The sorcerer also had the last laugh when he managed to get through the wall of fire, ran up the stairs and electrocuted the Devil – the Barbarian had gone toe to toe with him and the sorcerer dealt the killing blow. Needless to say that the Barbarian wasn’t really too happy about it although very little sympathy was forthcoming for him. He has also since had his healing privileges revoked by the cleric if he charges off on his own again, something he isn’t happy about.