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Good Morning @rayzryr . Thanks for the well wishes. I’m sure whatever bug I have will pass with a few days of relative down time.
Traveller was originally an RPG, but there are rules in it for mass combat. I’ve never played more than a section at a time but I’m sure it will scale up to platoon just fine. In the campaign (and in campaigns past) everyone will play both a naval character, in a ship in orbit around the planet, and also a ground pounder. Each ‘day’ in game terms I’ll do actions in orbit, and then ground pounder stuff. I’ll switch back and forth if the naval and ground characters need to interact. The guys on the ground will be in charge of the combat team: infantry teams or armour, or recce.
I’ve always played the aliens in the past (like a DM playing everything in the world in AD&D), but if I can get enough players I’ll create two sides and just referee, and look after indigenous tribes and other nasty local things.
If the game doesn’t scale up as well as I’d like I’ll use the Striker rules from back in the day, which were designed for Traveller mass combat.
Yes, I’m using actual egg shell to make the cobble. It works well, as long as you peel out the membrane from the inside. Otherwise the shell will want to pop up and return to its round shape. Just lay down some glue and crush the stuff flat with your hand — instant cobble!