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#1426555

ceppie
Participant
1973xp

Good Morning All!

I may get back to some hobbying today. We’ll see what I feel like after chatting with the roofers.

@sundancer what are your buildings made of? They look really good!

@unclejimmy Manfred is an awesome mini! Pretty sure I don’t own a miniature, or anything else for that matter, that doesn’t have cat hair in it or on it!

Here’s what the $7.00 tank comes with. I’ll use the single plasma cannon, and use a lot of the other stuff elsewhere. Quite a bargain.

tank sprue

@rayzryr Traveller is a great RPG system. MegaTraveller came out in ’94 I believe, and was a three-book streamlined version of the original 80’s system.

untitled

This copy is $50 CAD onamazon. Here’s the link:

https://www.amazon.ca/Megatraveller-BOX-SET-Marc-Miller/dp/0943580498

It’s better organized than the original, but essentially the same game. You can design ships from these books, but if you’re hardcore about ship design, I’d recommend this:

51lyz72hDRL._SX384_BO1,204,203,200_

Here’s one on Amazon:

https://www.amazon.com/Fire-Fusion-Steel-Technical-Architecture/dp/1558781579

Warning: this book is not for the faint hearted. It’s a steep learning curve, and very detailed. You don’t need to take my word for it. Ask @oriskany or @unclejimmy . The blurb:

“Starships, aircraft, and vehicles, in almost infinite variation, are at your command, from fusion-power grav tanks to advanced technology lighter-than-air ships, from gigantic armored star cruisers to delicate ornithopters. Pick your power plants from a selection that ranges from primitive steam engines to matter-antimatter annihilation, with side excursions to solar power, batteries, explosive power generation, or even cold fusion.

Tired of just playing with jump drives? Tailor your campaign around a wide selection of FTL options, from natural wormholes to stargates, stutterwarp, or hyperspace drives. Or if FTL is too advanced for you, conquer space the hard way, with Bussard hydrogen ram jets or Daedalus thermonuclear pulse drives. The cybernetics chapter alone has dozens of entries and provides a rich basis for adding cybernetic enhancement to any science fiction game.

Weaponry isn’t slighted either. Rules and supporting data enable you to design small arms, conventional cannons, gauss weapons, plasma and fusion weapons, lasers, particle accelerators, meson guns, missiles, and more. Or counter them with reactive armor, electrostatic armor, meson screens, or nuclear dampers.”

These two items are all you’ll need. Mongoose recently came out with an updated version that is watered down crap for today’s 3-second attention spans. I felt violated and scammed when I picked up the new design book.

 

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